ReinUsesLisp
17b14be027
video_core: Add MSAA registers in 3D engine and TIC
This adds the registers used for multisampling. It doesn't implement
anything for now.
6 years ago
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
6 years ago
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
6 years ago
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
6 years ago
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
6 years ago
Kewlan
6de648726f
Place SL and SR in the right most column.
6 years ago
ReinUsesLisp
087aadbfae
qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
6 years ago
ReinUsesLisp
8591cb316a
video_core/textures: Move GetMaxAnisotropy to cpp file
6 years ago
ReinUsesLisp
8a031dc233
video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
6 years ago
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
6 years ago
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
6 years ago
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
6 years ago
Nguyen Dac Nam
ca3161ee7e
address nit.
6 years ago
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
6 years ago
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
6 years ago
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
6 years ago
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
* fix LayeredFS error when loading some games made with the Unity
6 years ago
Fernando Sahmkow
3390d627b8
Clang Format.
6 years ago
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
6 years ago
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
6 years ago
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
6 years ago
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
6 years ago
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
6 years ago
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
6 years ago
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
6 years ago
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
6 years ago
namkazy
d61a333362
silent warning (conversion error)
6 years ago
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
6 years ago
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
6 years ago
namkazy
dbd8cf0304
clang-format
6 years ago
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
6 years ago
FearlessTobi
f86ff79a7f
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
6 years ago
FearlessTobi
662362d6fe
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
6 years ago
namkazy
8990c9a814
tweaking.
6 years ago
Nguyen Dac Nam
524c42bec8
clang-format
6 years ago
namkazy
2799ef5f43
cleanup unuse params
6 years ago
namkazy
35995111c9
cleanup debug code.
6 years ago
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
6 years ago
namkazy
d4038bf4ae
remove disable optimize
6 years ago
namkazy
e4402955e4
[wip] reimplement SULD.D
6 years ago
namkazy
67d9d397d2
add shader stage when init shader ir
6 years ago
Nguyen Dac Nam
731b0dbebc
clang-fix
6 years ago
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
6 years ago
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
6 years ago
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
6 years ago
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
6 years ago
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
6 years ago
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
6 years ago
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
6 years ago