2567 Commits (11ac277646ca8d7fb47ef00b6f4e76a1fc5d8a69)

Author SHA1 Message Date
ReinUsesLisp d28033adca shader_ir: Add comparison helpers 7 years ago
ReinUsesLisp c0d053482c shader_ir: Add half float helpers 7 years ago
ReinUsesLisp e46dd3ce5f shader_ir: Add integer helpers 7 years ago
ReinUsesLisp b91929bf10 shader_ir: Add float helpers 7 years ago
ReinUsesLisp 83e750c9ae shader_ir: Add setters 7 years ago
ReinUsesLisp 394f906044 shader_ir: Add local memory getters 7 years ago
ReinUsesLisp 311d1af657 shader_ir: Add internal flag getters 7 years ago
ReinUsesLisp a66682374f shader_ir: Add attribute getters 7 years ago
ReinUsesLisp 9d5d96500c shader_ir: Add constant buffer getters 7 years ago
ReinUsesLisp 7f89f99c60 shader_ir: Add register getter 7 years ago
ReinUsesLisp f43041efe1 shader_ir: Add immediate node constructors 7 years ago
ReinUsesLisp 25f868d8be shader_ir: Initial implementation 7 years ago
ReinUsesLisp 2b5088a8e9 shader_bytecode: Fixup encoding 7 years ago
ReinUsesLisp f03f054819 shader_header: Make local memory size getter constant 7 years ago
ReinUsesLisp 4495d76090 gl_rasterizer: Workaround Intel VAO DSA bug 7 years ago
ReinUsesLisp 0bde2e5fc1 gl_global_cache: Add dummy global cache manager 7 years ago
ReinUsesLisp 33e53c7893 gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed 7 years ago
ReinUsesLisp 1c8411dc8d gl_rasterizer_cache: Use dirty flags for the depth buffer 7 years ago
ReinUsesLisp 6e932fe118 gl_rasterizer_cache: Use dirty flags for color buffers 7 years ago
ReinUsesLisp 5fec808e30 gl_shader_cache: Use dirty flags for shaders 7 years ago
ReinUsesLisp a17b13ac37 gl_stream_buffer: Use DSA for buffer management 7 years ago
ReinUsesLisp fe889fb55b gl_rasterizer: Use DSA for vertex array objects 7 years ago
ReinUsesLisp 5ba137cdfe gl_state: Drop uniform buffer state tracking 7 years ago
ReinUsesLisp 8536bb5cfe gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs 7 years ago
ReinUsesLisp dec2113a73 gl_rasterizer_cache: Texture view if shader samples array but OGL is not 7 years ago
bunnei 82662f374a gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 7 years ago
Rodolfo Bogado aa86cd851e Add missing uintBitsToFloat to SetRegisterToHalfFloat 7 years ago
Lioncash 21dec95072 renderer_opengl: Correct forward declaration of FramebufferLayout 7 years ago
Rodolfo Bogado 50a48fe118 Apply CC test to the final value to be stored in the register 7 years ago
David 615a0df6b6 Fixed shader linking error due to TLDS (#1934) 7 years ago
ReinUsesLisp a04b5e9a42 shader_bytecode: Fixup TEXS.F16 encoding 7 years ago
Rodolfo Bogado 6ef7d94656 Includde saturation in the evaluation of the control code 7 years ago
Rodolfo Bogado fd77c416fd Handle RZ cases evaluating the expression instead of the register value. 7 years ago
Rodolfo Bogado 0ebab7e4c6 complete emulation of ZeroFlag 7 years ago
David Marcec 4568a12f6d hopefully fix clang format issue 7 years ago
David Marcec 1dfb0a513a Fixed uninitialized memory due to missing returns in canary 7 years ago
zhupengfei 2dbb90ed65 yuzu, video_core: Screenshot functionality 7 years ago
heapo aee93ff8cf Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 7 years ago
ReinUsesLisp 40f57b087c shader_bytecode: Fixup half float's operator B encoding 7 years ago
heapo 63c820c8b1 Implement postfactor multiplication/division for fmul instructions 7 years ago
heapo a2df3bdd64 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 7 years ago
Lioncash 6bdc98b5c8 gl_shader_cache: Dehardcode constant in CalculateProgramSize() 7 years ago
Lioncash df8d7cfc90 gl_shader_cache: Resolve truncation compiler warning 7 years ago
Marcos Vitali 4f59d874d8 gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 7 years ago
Fernando Sahmkow 1f1cc896d3 Implemented a shader unique identifier. 7 years ago
FernandoS27 a40a8e1603 Add more info into textures' object labels 7 years ago
Marcos Vitali 89a288d7ce gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 7 years ago
ReinUsesLisp e228750f52 gl_shader_decompiler: Implement TEXS.F16 7 years ago
ReinUsesLisp ad7a069b65 gl_shader_decompiler: Fixup inverted if 7 years ago
heapo 5c8f2009bb Improve msvc codegen for hot-path array LUTs 7 years ago