Marcos
aa575cfea9
Rewrited TEX/TEXS (TEX Scalar). ( #1826 )
* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
7 years ago
Subv
7d6721e3ae
Removed unused file.
This is a leftover from #1792
7 years ago
Subv
a052151664
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
7 years ago
Lioncash
cd9570ce0d
Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
7 years ago
bunnei
96dc19dfa0
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
7 years ago
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
7 years ago
ReinUsesLisp
8ad9ec20fc
gl_rasterizer: Implement a framebuffer cache
7 years ago
ReinUsesLisp
95bdbe4ba6
gl_shader_manager: Update pipeline when programs have changed
7 years ago
bunnei
adf5b142d1
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
7 years ago
ReinUsesLisp
af86f71874
gl_shader_decompiler: Remove texture temporal in TLD4
7 years ago
ReinUsesLisp
c63ad999e3
gl_shader_decompiler: Flip negated if else statement
7 years ago
ReinUsesLisp
b9a713ec1f
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
7 years ago
ReinUsesLisp
1fde852168
gl_shader_decompiler: Move texture code generation into lambdas
7 years ago
ReinUsesLisp
e3149ce341
gl_shader_decompiler: Clean up texture instructions
7 years ago
ReinUsesLisp
e5e98bb15c
gl_shader_decompiler: Scope GLSL variables with a scoped object
7 years ago
ReinUsesLisp
5aa6a6e0d0
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
7 years ago
ReinUsesLisp
e62bacf3d2
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
7 years ago
ReinUsesLisp
a923c7cda5
gl_rasterizer: Remove unused struct declarations
7 years ago
ReinUsesLisp
c6223f0a9e
gl_rasterizer: Remove extension booleans
7 years ago
bunnei
a86364480f
dma_pushbuffer: Optimize to avoid loop and copy on Push.
7 years ago
bunnei
9266f76fb2
gpu: Move command list profiling to DmaPusher::DispatchCalls.
7 years ago
ReinUsesLisp
f8cedc97d9
gl_shader_decompiler: Fixup clip distance index
7 years ago
Markus Wick
9a633ce5aa
gl_rasterizer: Fixup for #1723 .
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723 .
Thanks at Rodrigo for discovering the issue.
Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
7 years ago
bunnei
f8b215e361
gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
7 years ago
Rodolfo Bogado
36f11c6b20
remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.
7 years ago
ReinUsesLisp
944f2b471e
morton: Fixup compiler warning
7 years ago
Rodolfo Bogado
07e7586b63
Implement depth clamp
7 years ago
Rodolfo Bogado
0eabde665d
Add support for Clip Distance enabled register
7 years ago
Marcos
fc09b5cc26
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
7 years ago
FernandoS27
b509890e4c
Implemented Tile Width Spacing
7 years ago
Rodolfo Bogado
fc1c8f585d
Limit the amount of viewports tested for state changes only to the usable ones
7 years ago
ReinUsesLisp
ac2c2ded06
gl_shader_decompiler: Implement S2R's Y_DIRECTION
7 years ago
ReinUsesLisp
5c4311075b
morton: Style changes
7 years ago
ReinUsesLisp
70920fd69f
video_core: Move morton functions to their own file
7 years ago
FernandoS27
b29904eb68
Fix Texture Overlapping
7 years ago
FernandoS27
84e30cb3a7
Implemented BRA CC conditional and FSET CC Setting
7 years ago
Rodolfo Bogado
dd86a7ee67
Add support for viewport_transfom_enable register
7 years ago
Rodolfo Bogado
d311047172
Add support for clear_flags register
7 years ago
FernandoS27
1d3cfabdd6
Fix TEXS Instruction encodings
7 years ago
FernandoS27
ca4e585916
Fix one encoding in TEX Instruction
7 years ago
FernandoS27
0dbec58b7b
Corrected inputs indexing in TEX instruction
7 years ago
bunnei
ae72f4154e
memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
7 years ago
Hexagon12
7ba80865a9
Added predicate comparison LessEqualWithNan ( #1736 )
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
7 years ago
ReinUsesLisp
52c844eeec
gl_shader_decompiler: Implement clip distances
7 years ago
ReinUsesLisp
b9f0e17558
gl_shader_decompiler: Add a message for unimplemented cc generation
7 years ago
bunnei
e48ea86186
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
7 years ago
bunnei
e17f9a1ed9
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
7 years ago
ReinUsesLisp
db76af3a58
gl_shader_decompiler: Rename internal flag strings
7 years ago
ReinUsesLisp
bd4b3f0cc2
gl_shader_decompiler: Rename control codes to condition codes
7 years ago
ReinUsesLisp
d0cbabb0cd
gl_shader_decompiler: Fix register overwriting on texture calls
7 years ago