Zach Hilman
0511d10e4f
Add missing dot
6 years ago
Zach Hilman
ccc6c732fe
ci: Fix Azure PR Builds
7 years ago
bunnei
6b8b59ee75
Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
7 years ago
bunnei
5d731e30a7
Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
7 years ago
bunnei
7b61ad4c05
Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
7 years ago
bunnei
6b4babed89
Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
7 years ago
bunnei
6904a38621
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
7 years ago
bunnei
8ae3b5f4de
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
7 years ago
Zach Hilman
19b1d82fe4
Fix README change mistake ( #2754 )
Fix README change mistake
7 years ago
bunnei
92195406c7
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
7 years ago
bunnei
03445ce112
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
7 years ago
Zach Hilman
0b7e8a60d5
Update README.md
7 years ago
Fernando Sahmkow
f96208f686
Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
Flame Sage
521d5a88fc
Update README.md
7 years ago
Flame Sage
6eeed7c44b
Update README.md
7 years ago
Flame Sage
c2d28e1d54
Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
7 years ago
Zach Hilman
ca7db6fde8
azure: Fix clang-format and releases
7 years ago
Fernando Sahmkow
57e6c1fac3
Maxwell3D: Reorganize and address feedback
7 years ago
Fernando Sahmkow
9a4a346b3f
Shader_Ir: Change Debug Asserts for Log Warnings
7 years ago
ReinUsesLisp
2f76aafca9
shader/half_set_predicate: Fix HSETP2 implementation
7 years ago
ReinUsesLisp
edc43b2509
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
Lioncash
2f1921b8f4
video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
7 years ago
Lioncash
e792178598
video_core/control_flow: Prevent sign conversion in TryGetBlock()
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
7 years ago
Lioncash
c3dd5c7667
video_core/control_flow: Remove unnecessary BlockStack copy constructor
This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
7 years ago
Lioncash
095259a135
video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
7 years ago
Lioncash
0d287d3551
video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
7 years ago
Lioncash
da307b1c61
video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
7 years ago
Lioncash
f6250ef163
video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
7 years ago
Lioncash
fcc59b55f7
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
7 years ago
Lioncash
1bad7650ec
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
7 years ago
Lioncash
78f54de493
video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
7 years ago
bunnei
a0571bcccd
Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
7 years ago
bunnei
e49fae981f
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
7 years ago
Fernando Sahmkow
3e0f5631c3
Shader_Ir: correct clang format
7 years ago
Fernando Sahmkow
d6e1af6f23
GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are
nop operations for us.
7 years ago
Fernando Sahmkow
62486dfb4f
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer
important.
7 years ago
Fernando Sahmkow
57a372439d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
7 years ago
Fernando Sahmkow
a13b47f080
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
7 years ago
David
7d38c526fe
Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
7 years ago
Fernando Sahmkow
27caf7f25f
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
7 years ago
Fernando Sahmkow
c9690e912e
GL_State: Feedback and fixes
7 years ago
Fernando Sahmkow
527a77ec0a
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
ca50a64db8
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
2f716f52d9
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
8dd4797e00
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
0d34a53c44
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
67d869b53a
maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
7 years ago