Fernando Sahmkow
c3c7215820
texture_cache: Address Feedback
7 years ago
Fernando Sahmkow
98de1132e7
texture_cache: Correct Texture Buffer Uploading
7 years ago
ReinUsesLisp
d63e3694a9
texture_cache: Pack sibling queries inside a method
7 years ago
ReinUsesLisp
f62b935c96
texture_cache: Use std::vector reservation for sampled_textures
7 years ago
ReinUsesLisp
7aab8bd6cf
texture_cache: Style changes
7 years ago
ReinUsesLisp
9102684cff
texture_cache: Use std::array for siblings_table
7 years ago
ReinUsesLisp
cff02c291c
texture_cache: Address feedback
7 years ago
Fernando Sahmkow
d368dbfb1a
texture_cache: Correct variable naming.
7 years ago
Fernando Sahmkow
ed8f90a679
texture_cache: Corrections, documentation and asserts
7 years ago
Fernando Sahmkow
4cbbcaa004
surface_params: Corrections, asserts and documentation.
7 years ago
Fernando Sahmkow
db0a2db61c
copy_params: use constexpr for constructor
7 years ago
Fernando Sahmkow
10e30eb735
texture_cache: Query MemoryManager from the system
7 years ago
ReinUsesLisp
ee6be4831a
texture_cache: Include "core/core.h"
7 years ago
ReinUsesLisp
1d1ce69f6c
texture_cache/surface_view: Address feedback
7 years ago
ReinUsesLisp
dea180d83f
texture_cache/surface_base: Address feedback
7 years ago
Fernando Sahmkow
b62d22a77d
texture_cache: Style and Corrections
7 years ago
Fernando Sahmkow
c8c2b09c36
texture_cache: Eliminate linear textures fallthrough
7 years ago
Fernando Sahmkow
8660ceb08e
texture_cache: Correct format R16U as sibling
7 years ago
Fernando Sahmkow
12fdf117a5
texture_cache: Implement texception detection and texture barriers.
7 years ago
Fernando Sahmkow
aa94638d43
texture_cache: Corrections to buffers and shadow formats use.
7 years ago
Fernando Sahmkow
ef3fbc8e66
texture_cache: Implement Irregular Views in surfaces
7 years ago
Fernando Sahmkow
7afd5d2367
surface: Correct format S8Z24
7 years ago
Fernando Sahmkow
caaf9ff941
texture_cache: Initialize all siblings to invalid pixel format.
7 years ago
Fernando Sahmkow
18322c1369
decoders: correct block calculation
7 years ago
Fernando Sahmkow
9abe6fcdfa
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
7 years ago
Fernando Sahmkow
a42842d593
texture_cache: Implement siblings texture formats.
7 years ago
Fernando Sahmkow
5865e58a62
texture_cache: correct texture buffer on surface params
7 years ago
Fernando Sahmkow
72f80de0fe
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
7 years ago
Fernando Sahmkow
d65fc04d95
texture_cache: correct mutex locks
7 years ago
Fernando Sahmkow
b18e9ad514
texture_cache: Don't Image Copy if component types differ
7 years ago
Fernando Sahmkow
d3596eaead
texture_cache: move some large methods to cpp files
7 years ago
Fernando Sahmkow
e128d056dc
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
7 years ago
Fernando Sahmkow
de6e9eb29a
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
7 years ago
Fernando Sahmkow
12649d1daf
texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
7 years ago
Fernando Sahmkow
ae0dbf5c73
texture_cache: Correct copying between compressed and uncompressed formats
7 years ago
Fernando Sahmkow
f13806a7aa
texture_cache: Only load on recycle with accurate GPU.
Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
7 years ago
Fernando Sahmkow
76b68c74a7
Fix rebase errors
7 years ago
Fernando Sahmkow
b5ce82c66a
texture_cache: Handle uncontinuous surfaces.
7 years ago
Fernando Sahmkow
94036d27ec
texture_cache: return null surface on invalid address
7 years ago
Fernando Sahmkow
dbc71a6076
texture_cache: Add checks for texture buffers.
7 years ago
Fernando Sahmkow
bc8f3d4964
texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
7 years ago
Fernando Sahmkow
f42ada6945
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
7 years ago
Fernando Sahmkow
8683fa1930
texture_cache: Document the most important methods.
7 years ago
Fernando Sahmkow
687bf35b34
texture_cache: Try to Reconstruct Surface on bigger than overlap.
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
7 years ago
Fernando Sahmkow
cce4f7cd76
texture_cache: Implement Guard mechanism
7 years ago
Fernando Sahmkow
53e9e3966a
texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
7 years ago
ReinUsesLisp
c50c889111
surface_params: Ensure pitch is always written to avoid surface leaks
7 years ago
ReinUsesLisp
32e588df63
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
7 years ago
Fernando Sahmkow
4298dc8290
texture_cache return invalid buffer on deactivated color_mask
7 years ago
ReinUsesLisp
291139ade3
surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
7 years ago