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@ -136,83 +136,17 @@ public: |
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return params.target == target; |
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} |
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const; |
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const; |
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bool MatchesSubTexture(const SurfaceParams& rhs, const GPUVAddr other_gpu_addr) const { |
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return std::tie(gpu_addr, params.target, params.num_levels) == |
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std::tie(other_gpu_addr, rhs.target, rhs.num_levels) && |
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params.target == SurfaceTarget::Texture2D && params.num_levels == 1; |
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} |
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const { |
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const u32 src_bpp{params.GetBytesPerPixel()}; |
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const u32 dst_bpp{rhs.GetBytesPerPixel()}; |
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const bool ib1 = params.IsBuffer(); |
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const bool ib2 = rhs.IsBuffer(); |
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if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) { |
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const bool cb1 = params.IsCompressed(); |
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const bool cb2 = rhs.IsCompressed(); |
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if (cb1 == cb2) { |
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return MatchTopologyResult::FullMatch; |
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} |
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return MatchTopologyResult::CompressUnmatch; |
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} |
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return MatchTopologyResult::None; |
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} |
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const { |
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// Buffer surface Check |
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if (params.IsBuffer()) { |
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const std::size_t wd1 = params.width * params.GetBytesPerPixel(); |
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const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel(); |
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if (wd1 == wd2) { |
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return MatchStructureResult::FullMatch; |
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} |
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return MatchStructureResult::None; |
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} |
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// Linear Surface check |
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if (!params.is_tiled) { |
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if (std::tie(params.width, params.height, params.pitch) == |
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std::tie(rhs.width, rhs.height, rhs.pitch)) { |
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return MatchStructureResult::FullMatch; |
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} |
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return MatchStructureResult::None; |
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} |
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// Tiled Surface check |
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if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth, |
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params.tile_width_spacing, params.num_levels) == |
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std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth, |
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rhs.tile_width_spacing, rhs.num_levels)) { |
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if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) { |
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return MatchStructureResult::FullMatch; |
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} |
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const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(), |
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params.pixel_format, rhs.pixel_format); |
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const u32 hs = |
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SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format); |
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const u32 w1 = params.GetBlockAlignedWidth(); |
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if (std::tie(w1, params.height) == std::tie(ws, hs)) { |
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return MatchStructureResult::SemiMatch; |
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} |
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} |
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return MatchStructureResult::None; |
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} |
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const { |
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if (candidate_gpu_addr < gpu_addr) { |
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return {}; |
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} |
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)}; |
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const auto layer{static_cast<u32>(relative_address / layer_size)}; |
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const GPUVAddr mipmap_address = relative_address - layer_size * layer; |
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const auto mipmap_it = |
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address); |
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if (mipmap_it == mipmap_offsets.end()) { |
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return {}; |
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} |
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const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))}; |
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return std::make_pair(layer, level); |
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} |
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const; |
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std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const { |
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return params.is_layered ? BreakDownLayered(in_params) : BreakDownNonLayered(in_params); |
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@ -241,35 +175,9 @@ private: |
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void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer, |
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u32 level); |
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const { |
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const u32 layers{params.depth}; |
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const u32 mipmaps{params.num_levels}; |
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std::vector<CopyParams> result; |
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result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps)); |
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for (u32 layer = 0; layer < layers; layer++) { |
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for (u32 level = 0; level < mipmaps; level++) { |
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level); |
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level); |
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result.emplace_back(width, height, layer, level); |
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} |
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} |
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return result; |
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} |
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const { |
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const u32 mipmaps{params.num_levels}; |
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std::vector<CopyParams> result; |
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result.reserve(mipmaps); |
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const; |
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for (u32 level = 0; level < mipmaps; level++) { |
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level); |
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level); |
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const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))}; |
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result.emplace_back(width, height, depth, level); |
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} |
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return result; |
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} |
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const; |
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}; |
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template <typename TView> |
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