Markus Wick
54df9fe29e
gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
7 years ago
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
7 years ago
FernandoS27
aee93f98f9
Fix ASTC formats
7 years ago
FernandoS27
31930a3334
Implemented ASTC 5x5
7 years ago
FernandoS27
678c18aa5c
Implement Cube Arrays
7 years ago
bunnei
de0ab806df
maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
7 years ago
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
7 years ago
ReinUsesLisp
76754f5705
video_core: Move surface declarations out of gl_rasterizer_cache
7 years ago
FernandoS27
5bb80ab009
Assert Control Codes Generation
7 years ago
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
7 years ago
ReinUsesLisp
80cbd81276
video_core: Move OpenGL specific utils to its renderer
7 years ago
Rodolfo Bogado
e8b565b239
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
7 years ago
FernandoS27
3aa8b644a9
Assert Control Flow Instructions using Control Codes
7 years ago
FernandoS27
dde3094058
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
7 years ago
FernandoS27
f0e902a7d6
Fixed mipmap block autosizing algorithm
7 years ago
FernandoS27
87f8181405
Fixed Invalid Image size and Mipmap calculation
7 years ago
FernandoS27
f4432b5d0c
Fixed Block Resizing algorithm and Clang Format
7 years ago
FernandoS27
258f0f5c31
Implement Mip Filter
7 years ago
FernandoS27
dc85e3bff1
Zero out memory region of recreated surface before flushing
7 years ago
FernandoS27
bbf3b2da0c
Implement Mipmaps
7 years ago
Michael
635d1e5651
Enable alpha channel for DXT1 texture format
7 years ago
Tobias
351d5a2227
Correct bpp value for ASTC_2D_8X5
7 years ago
FernandoS27
e5ca097e32
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
7 years ago
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
7 years ago
FernandoS27
d8d557df86
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
7 years ago
FernandoS27
705300992e
Implement Default Block Height for each format
7 years ago
Frederic Laing
0bf24d310e
gl_rasterizer_cache: Fix compiler warning
7 years ago
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
7 years ago
bunnei
949d9a7136
maxwell_3d: Add code for initializing register defaults.
7 years ago
bunnei
8cea598158
gl_rasterizer: Implement depth range.
7 years ago
FernandoS27
ca142f35c0
Implemented LD_L and ST_L
7 years ago
FernandoS27
abefe29398
Implement Shader Local Memory
7 years ago
Lioncash
257b7bbfee
decoders: Remove unused variable within SwizzledData()
7 years ago
Lioncash
a97cdb5eb4
maxwell_3d: Remove unused variable within ProcessQueryGet()
7 years ago
FernandoS27
ed8ca608a0
Implement PointSize
7 years ago
FernandoS27
e0ea2f5f6e
Fixed Layered Textures Loading and Cubemaps
7 years ago
ReinUsesLisp
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
7 years ago
ReinUsesLisp
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
7 years ago
FernandoS27
259da93567
Added Saturation to FMUL32I
7 years ago
FernandoS27
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
7 years ago
FernandoS27
59a004f915
Use standard UBO and fix/stylize the code
7 years ago
FernandoS27
17315cee16
Cache uniform locations and restructure the implementation
7 years ago
FernandoS27
bcb5b924fd
Remove SyncAlphaTest and clang format
7 years ago
FernandoS27
7b39107e3a
Added Alpha Func
7 years ago
FernandoS27
aa620c14af
Implemented Alpha Testing
7 years ago
FernandoS27
5c5b4e8e7d
Fixed FSETP and FSET
7 years ago
FernandoS27
e2416bbd1f
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
7 years ago
Lioncash
c1e5525fc6
engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
7 years ago
Lioncash
d53c73adaa
maxwell_dma: Make variables const where applicable within HandleCopy()
These are never modified, so we can make that assumption explicit.
7 years ago
Lioncash
dd1ee39426
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
This prevents truncation warnings at the lambda's usage sites.
7 years ago