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@ -21,6 +21,8 @@ OpenGLState::OpenGLState() { |
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depth.test_enabled = false; |
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depth.test_func = GL_LESS; |
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depth.write_mask = GL_TRUE; |
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depth.depth_range_near = 0.0f; |
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depth.depth_range_far = 1.0f; |
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color_mask.red_enabled = GL_TRUE; |
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color_mask.green_enabled = GL_TRUE; |
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@ -119,6 +121,12 @@ void OpenGLState::Apply() const { |
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glDepthMask(depth.write_mask); |
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} |
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// Depth range
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if (depth.depth_range_near != cur_state.depth.depth_range_near || |
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depth.depth_range_far != cur_state.depth.depth_range_far) { |
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glDepthRange(depth.depth_range_near, depth.depth_range_far); |
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} |
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// Color mask
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if (color_mask.red_enabled != cur_state.color_mask.red_enabled || |
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color_mask.green_enabled != cur_state.color_mask.green_enabled || |
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