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@ -366,15 +366,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d |
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; |
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const u32 tile_size_x{SurfaceParams::GetDefaultBlockWidth(format)}; |
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const u32 tile_size_y{SurfaceParams::GetDefaultBlockHeight(format)}; |
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if (morton_to_gl) { |
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( |
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addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth); |
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const std::vector<u8> data = |
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Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel, |
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stride, height, depth, block_height, block_depth); |
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; |
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memcpy(gl_buffer, data.data(), size_to_copy); |
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} else { |
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth, |
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Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x, |
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(height + tile_size_y - 1) / tile_size_y, depth, |
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bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr), |
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gl_buffer, false, block_height, block_depth); |
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} |
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@ -442,6 +445,8 @@ static constexpr GLConversionArray morton_to_gl_fns = { |
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>, |
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>, |
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>, |
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MortonCopy<true, PixelFormat::ASTC_2D_5X5>, |
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>, |
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MortonCopy<true, PixelFormat::Z32F>, |
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MortonCopy<true, PixelFormat::Z16>, |
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MortonCopy<true, PixelFormat::Z24S8>, |
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@ -510,6 +515,8 @@ static constexpr GLConversionArray gl_to_morton_fns = { |
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nullptr, |
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nullptr, |
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nullptr, |
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nullptr, |
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nullptr, |
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MortonCopy<false, PixelFormat::Z32F>, |
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MortonCopy<false, PixelFormat::Z16>, |
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MortonCopy<false, PixelFormat::Z24S8>, |
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