2049 Commits (fd1ef2525761109992f05bd24ab7fca4bff4bcc4)

Author SHA1 Message Date
Lioncash 08e574eec4 maxwell_dma: Remove unused variables in HandleCopy() 7 years ago
Lioncash 8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate 7 years ago
Lioncash 381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings 7 years ago
Lioncash 61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 7 years ago
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 7 years ago
bunnei 7e665c2721 GPU: Improved implementation of maxwell DMA (Subv). 7 years ago
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 7 years ago
bunnei a5d853a9f8 GPU: Invalidate destination address of kepler_memory writes. 7 years ago
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 7 years ago
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 7 years ago
FernandoS27 caaa9914fd Clang format and other fixes 7 years ago
FernandoS27 cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 7 years ago
FernandoS27 dbc34db6ce Implement GetInRange in the Rasterizer Cache 7 years ago
FernandoS27 fd9e2d0073 Implement 3D Textures 7 years ago
bunnei 648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 7 years ago
bunnei 2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 7 years ago
bunnei 43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 7 years ago
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. 7 years ago
bunnei 91602de7f2 rasterizer_cache: Refactor to support in-order flushing. 7 years ago
bunnei 0e59291310 gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 7 years ago
bunnei 949d7832fa gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 7 years ago
bunnei 5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 7 years ago
bunnei 58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. 7 years ago
bunnei cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 7 years ago
bunnei 3afdfd7bfa gl_rasterizer: Implement flushing. 7 years ago
bunnei b4e29ccb81 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. 7 years ago
bunnei 4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 7 years ago
bunnei 37575eae65 memory_manager: Add a method for querying the end of a mapped GPU region. 7 years ago
bunnei 0be7e82289 rasterizer_cache: Reintroduce method for flushing. 7 years ago
bunnei 9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 7 years ago
ReinUsesLisp 936c36a514 shader_bytecode: Add Control Code enum 0xf 7 years ago
ReinUsesLisp b461342a84 gl_shader_decompiler: Fixup style inconsistencies 7 years ago
ReinUsesLisp 27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 7 years ago
ReinUsesLisp 6312eec5ef gl_shader_decompiler: Implement HSET2_R 7 years ago
ReinUsesLisp 4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 7 years ago
ReinUsesLisp 3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 7 years ago
ReinUsesLisp d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 7 years ago
ReinUsesLisp d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 7 years ago
ReinUsesLisp 08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 7 years ago
FernandoS27 1d6559fbd3 Implement Arrays on Tex Instruction 7 years ago
FernandoS27 d880b77698 Fix TLDS 7 years ago
FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago
FernandoS27 4d959c6bdc Implement Precise 3D Swizzle 7 years ago
FernandoS27 736db284d2 Implement Fast 3D Swizzle 7 years ago
Hexagon12 cbf723896f Added ASTC 5x4; 8x5 7 years ago
FernandoS27 97b6405a17 Implemented helper function to correctly calculate a texture's size 7 years ago
ReinUsesLisp 17290a4416 gl_shader_decompiler: Implement VMAD 7 years ago