Emmanuel Gil Peyrot
92fd2a1ee3
VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.
11 years ago
Emmanuel Gil Peyrot
188b419586
Common: Fix logic for setting EMU_DATA_DIR.
11 years ago
Emmanuel Gil Peyrot
4c684fb274
Common: Make a #else more apparent.
11 years ago
purpasmart96
061c69a6bb
NCCH: Minor updates to the ncch header
11 years ago
Lioncash
f280806214
dyncom: Implement SETEND
11 years ago
Subv
fb8f47060b
GPU: Implemented the flip_data (bit 0) bit in display transfers.
11 years ago
Subv
c0d1a91017
EmuWindow: Fixed a reference to a temporary variable
in GetTouchState()
11 years ago
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
11 years ago
Tony Wasserka
e4f5ec6272
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
11 years ago
bunnei
4bbddda377
hid_user: Removed unnecessary includes.
11 years ago
bunnei
e79c27f1e0
HID: Removed unnecessary global variables.
11 years ago
bunnei
85cbccb1d3
HID: Added additional variable comments and some code cleanups.
11 years ago
bunnei
d61b26b79f
HID: Complete refactor of pad/touch input to fix threading issues.
11 years ago
bunnei
953e09ddb5
EmuWindow: Made pad/touch functions non-static.
11 years ago
bunnei
a1a1a5c6c5
HID: Cleanup how `next_touch_index` is calculated for Pad and touch.
11 years ago
bunnei
432aa1044c
HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.
11 years ago
bunnei
e9b9f1842b
HID: Added static asserts to check register position in shared memory.
11 years ago
bunnei
f213000cc4
Qt: Implemented EmuWindow touchpad support.
11 years ago
bunnei
dd73217ae3
GLFW: Implemented EmuWindow touchpad support.
11 years ago
bunnei
543232436f
EmuWindow: Added infrastructure code to enable touchpad support.
11 years ago
bunnei
1a904ded40
HID: Added functions to emulate the touchpad.
11 years ago
bunnei
3229b048d9
HID: Moved some docstrings to the header.
11 years ago
bunnei
83a66dd701
HID: Refactored shared memory decoding for touchpad support.
11 years ago
Subv
ae0dfcae1d
GPU: Fixed the bit 25 in the display transfer flags.
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
11 years ago
Lioncash
e34ba68e1f
dyncom: Minor cleanup
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
11 years ago
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
11 years ago
Subv
155cc80e3b
Frontend/Qt: Allow the framebuffer widget to inspect the depth buffer
11 years ago
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
11 years ago
archshift
041e99b613
Added LCD registers, and implementation for color filling in OGL code.
11 years ago
Subv
0abba5874c
GPU: Use the correct position for the finished bit in memory fills
11 years ago
Tony Wasserka
5742367341
Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
11 years ago
Subv
a762f9c176
GPU: Corrected the 24 bit memory fills component order
11 years ago
Lioncash
386dbab5ea
dyncom: Fix an indexing bug in STM
Previously it would write the contents of register 13 for the case where the link register (r14) is supposed to be written.
11 years ago
Lioncash
36dab56c31
dyncom: General cleanup of STM
11 years ago
Lioncash
e37425b380
dyncom: Increment addr when accessing LR in LDM
11 years ago
archshift
7d43aef4d0
Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
11 years ago
archshift
539bbd3c59
default_ini.h: Put comments on their own lines
Apparently inline comments is not necessarily standard in the INI format, and our parser was erroneously parsing the comments as values.
11 years ago
archshift
c036cf604f
Build app bundles on OS X. Fixes the issue where the menubar would not appear.
11 years ago
bunnei
25633b431d
Fixed EmuWindow typo (fixes OSX build)
11 years ago
bunnei
9960c49c21
Set framebuffer layout from EmuWindow.
11 years ago
Subv
4b8d4d0ed5
GPU/Textures: Fixed ETC texture decoding.
11 years ago
Emmanuel Gil Peyrot
0aa44e238d
Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.
11 years ago
archshift
e011acaa84
Removed swap code redundancy and moved common swap code to swap.h
11 years ago
archshift
47010fea31
Implement SetLcdForceBlack, move register enum to hw.h
11 years ago
Subv
83a8975cb8
Services: Moved the PTM and APT services to their own folder
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.
Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
11 years ago
Lioncash
4b89cf9e43
vfp: Get rid of warnings
11 years ago
bunnei
34c31db14a
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
11 years ago
Subv
9a72fb79fc
Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.
They will always return 0 titles for every media type for now.
This is needed to boot Home Menu further
11 years ago
Yuri Kunde Schlesner
dc8a3f8bc8
Profiler: Implement QPCClock to get better precision on Win32
MSVC 2013 (at least) doesn't use QueryPerformanceCounter to implement
std::chrono::high_resolution_clock, so it has bad precision. Manually
implementing our own clock type using it works around this for now.
11 years ago
Yuri Kunde Schlesner
cd1fbfcf1b
Add profiling infrastructure and widget
11 years ago