Lioncash
0964444529
externals: Update dynarmic to master
Better instruction support has been added since the last update.
8 years ago
Merry
c63e68c480
Merge pull request #2451 from lioncash/travis
travis: Update to using Xcode 10.2
8 years ago
Lioncash
4aefd45193
travis: Update to using Xcode 10.2
Keeps the CI toolchain updated. This is also necessary for updating
dynarmic.
8 years ago
Rodrigo Locatti
6743982d28
Merge pull request #2447 from lioncash/dtor
core/frontend/emu_window: Make GraphicsContext's destructor virtual
8 years ago
Rodrigo Locatti
57db3f6763
Merge pull request #2448 from lioncash/pragma
common/zstd_compression: Remove #pragma once directive from source file
8 years ago
Rodrigo Locatti
a206418846
Merge pull request #2449 from lioncash/unused-var
gl_rasterizer: Silence unused variable warnings
8 years ago
zhupengfei
10c4f23953
core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
8 years ago
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
8 years ago
Lioncash
5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case
Ensures that -Wall is always active as a compilation flag.
8 years ago
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
8 years ago
Lioncash
a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
Introduced in 72477731ed . This is only
necessary within header files.
8 years ago
Lioncash
1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
8 years ago
bunnei
1f72bb733f
Merge pull request #2408 from FearlessTobi/port-4215
Port citra-emu/citra#4215 : "travis: Use Ninja for Travis builds"
8 years ago
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
8 years ago
Lioncash
2bcb8a20b4
service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
8 years ago
Lioncash
03746be097
service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
8 years ago
Lioncash
de93507a5a
service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
8 years ago
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
8 years ago
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
8 years ago
Lioncash
75a8b304d4
loader/nso: Remove left-in debug pragma
Unintentionally introduced in 552d5071fa
8 years ago
bunnei
fb420358a9
Merge pull request #2406 from FearlessTobi/port-3839
Port citra-emu/citra#3839 : "travis: use prebuilt image"
8 years ago
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
8 years ago
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
8 years ago
bunnei
2be32eb3d2
Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
8 years ago
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
8 years ago
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
8 years ago
Lioncash
565fce71b1
service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
8 years ago
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
8 years ago
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
8 years ago
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
8 years ago
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
8 years ago
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
8 years ago
bunnei
ee2252b6e1
Merge pull request #2426 from FearlessTobi/port-4748
Port citra-emu/citra#4748 : "Launch directly in Mac without terminal"
8 years ago
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
8 years ago
bunnei
0592869076
Merge pull request #2404 from lioncash/unicode
CMakeLists: Ensure we specify Unicode as the codepage on Windows
8 years ago
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
8 years ago
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
8 years ago
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
8 years ago
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
8 years ago
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
8 years ago
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
8 years ago
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
8 years ago
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
8 years ago
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
8 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
8 years ago
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
8 years ago
bunnei
9cab042674
Merge pull request #2420 from lioncash/audctl
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
8 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
8 years ago
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
8 years ago
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
8 years ago