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Merge pull request #2435 from ReinUsesLisp/misc-vc

shader_ir: Miscellaneous fixes
pull/15/merge
bunnei 7 years ago
committed by GitHub
parent
commit
91e239d66f
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  1. 2
      src/video_core/shader/decode/texture.cpp
  2. 5
      src/video_core/shader/shader_ir.h

2
src/video_core/shader/decode/texture.cpp

@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue();
const auto cbuf_index = cbuf->GetIndex();
const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
// If this sampler has already been used, return the existing mapping.
const auto itr =

5
src/video_core/shader/shader_ir.h

@ -251,8 +251,9 @@ public:
}
bool operator<(const Sampler& rhs) const {
return std::tie(offset, index, type, is_array, is_shadow) <
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
rhs.is_bindless);
}
private:

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