MerryMage
|
a06dcfeb61
|
Common: Remove Common::make_unique, use std::make_unique
|
10 years ago |
Emmanuel Gil Peyrot
|
3219be8ee0
|
OpenGL: Fix a double framebuffer completeness checks.
|
10 years ago |
Jannik Vogel
|
693cbc1f8f
|
OpenGL: Check for framebuffer completeness
|
10 years ago |
Jannik Vogel
|
c26b141407
|
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
|
10 years ago |
Yuri Kunde Schlesner
|
81004211dd
|
Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
|
10 years ago |
Yuri Kunde Schlesner
|
0c447e0a06
|
OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
|
10 years ago |
Lioncash
|
63e956cc7a
|
video_core: Don't cast away const
|
10 years ago |
Lioncash
|
4d89df8df2
|
shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
|
10 years ago |
Lioncash
|
c928b04eee
|
core/video_core: Make NumIds functions constexpr
|
10 years ago |
Lioncash
|
39baad9926
|
core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
|
10 years ago |
Jannik Vogel
|
7eef9ebc3b
|
PICA: Alignment happens locally in vertex
|
10 years ago |
Jannik Vogel
|
9aad2f29bb
|
PICA: Fix MAD/MADI encoding
|
10 years ago |
Jannik Vogel
|
964cfaea47
|
PICA: Fix viewport offset
|
10 years ago |
Jannik Vogel
|
f746a00964
|
Respect vs output map
|
10 years ago |
Jannik Vogel
|
a66c186e81
|
PICA: Align vertex attributes
|
10 years ago |
bunnei
|
6efb710b28
|
shader_jit_x64: Clear cache after code space fills up.
|
10 years ago |
bunnei
|
c103759cdc
|
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
|
10 years ago |
bunnei
|
46f78b7f19
|
shader: Update log message to use proper log class.
|
10 years ago |
Lioncash
|
88d604383e
|
Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
|
10 years ago |
Lioncash
|
4b5b32e721
|
renderer_base: In-class initialize variables
|
10 years ago |
Lioncash
|
be913040a8
|
render_base: Clarify/normalize getter functions
|
10 years ago |
Lioncash
|
bf76afc68d
|
renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
|
10 years ago |
LittleWhite
|
4be68dddfb
|
Improve error report from Init() functions
Add error popup when citra initialization failed
|
10 years ago |
Yuri Kunde Schlesner
|
c58bc25d5b
|
Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
|
10 years ago |
Dwayne Slater
|
6b775034dd
|
Add immediate mode vertex submission
|
10 years ago |
MerryMage
|
0801363840
|
renderer_opengl: Initalise fragment shader LUT textures
|
10 years ago |
Dwayne Slater
|
ed8072b48b
|
Fix out of bounds array access when loading a component >= 12
|
10 years ago |
Dwayne Slater
|
82fc075ff6
|
Add support for padding vertex attributes
|
10 years ago |
MerryMage
|
6c71858c5c
|
BitField: Make trivially copyable and remove assignment operator
|
10 years ago |
bunnei
|
19557aaab3
|
pica: Cleanup lighting register definitions and documentation.
|
10 years ago |
bunnei
|
c4d318f691
|
gl_rasterizer: Use alignas(16) instead of explicit padding.
|
10 years ago |
bunnei
|
aaa7beeda8
|
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
|
10 years ago |
bunnei
|
8e9318f20a
|
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
|
10 years ago |
bunnei
|
b694423d09
|
pica_types: Fix typo in docstring.
|
10 years ago |
bunnei
|
a949fd5f25
|
pica_types: Replace float24/20/16 with a template class.
|
10 years ago |
bunnei
|
d171822dce
|
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
|
10 years ago |
bunnei
|
310a1c30ca
|
gl_rasterizer: Remove unnecessary casts.
|
10 years ago |
bunnei
|
c229503f4a
|
gl_rasterizer: Fix PicaShaderConfig on GCC.
|
10 years ago |
bunnei
|
9dfb223d26
|
gl_rasterizer: Initial implementation of bump mapping.
|
10 years ago |
bunnei
|
449902b558
|
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
|
10 years ago |
bunnei
|
348c9c9ff3
|
gl_shader_gen: Implement lighting red, green, and blue reflection.
|
10 years ago |
bunnei
|
01b407638c
|
gl_shader_gen: View should be normalized.
|
10 years ago |
bunnei
|
c37de30cfc
|
gl_shader_gen: Implement fragment lighting fresnel effect.
|
10 years ago |
bunnei
|
0e67c21c9e
|
gl_shader_gen: Implement fragment lighting specular 1 component.
|
10 years ago |
bunnei
|
781b046579
|
gl_shader_gen: Add support for D0 LUT scaling.
|
10 years ago |
bunnei
|
3d89dacd56
|
gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
|
10 years ago |
bunnei
|
6307999116
|
pica: Cleanup and add some comments to lighting registers.
|
10 years ago |
bunnei
|
6878ba7608
|
gl_rasterizer: Minor naming refactor on Pica register naming.
|
10 years ago |
bunnei
|
76f303538b
|
gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
|
10 years ago |
bunnei
|
5f3bad8fb1
|
gl_shader_gen: Fix directional lights.
|
10 years ago |