bunnei
f31280affc
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
6 years ago
bunnei
159f45ac6e
Merge pull request #3521 from ReinUsesLisp/nsight-debug
renderer_opengl: Detect Nvidia Nsight as a debugging tool
6 years ago
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
6 years ago
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
6 years ago
Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
6 years ago
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
6 years ago
Rodrigo Locatti
f6d97aa744
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
6 years ago
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
6 years ago
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
6 years ago
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
6 years ago
Fernando Sahmkow
ad5120c595
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
6 years ago
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
Nguyen Dac Nam
2cd41ab020
clang-format
6 years ago
Nguyen Dac Nam
d13e860a08
nit
6 years ago
ReinUsesLisp
00de4b82b4
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago
ReinUsesLisp
289e443898
vk_shader_decompiler: Fix default varying regression
6 years ago
ReinUsesLisp
e7dfc5d8a3
maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
6 years ago
ReinUsesLisp
dcb8702efe
gl_shader_decompiler: Fix implicit conversion errors
6 years ago
Rodrigo Locatti
bae039e59c
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
dd16e198e3
vk_rasterizer: Implement transform feedback binding zero
6 years ago
ReinUsesLisp
3d1d9650b9
vk_shader_decompiler: Add XFB decorations to generic varyings
6 years ago
ReinUsesLisp
5cf97a4a19
vk_device: Enable VK_EXT_transform_feedback when available
6 years ago
ReinUsesLisp
ccf434d1f4
vk_device: Shrink formatless capability name size
6 years ago
ReinUsesLisp
8838f3322c
shader/transform_feedback: Expose buffer stride
6 years ago
ReinUsesLisp
fb404d9818
vk_shader_decompiler: Use registry for specialization
6 years ago
ReinUsesLisp
fcc4b81079
gl_rasterizer: Implement transform feedback bindings
6 years ago
ReinUsesLisp
7e6d501452
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
6 years ago
ReinUsesLisp
cb05500d6c
shader/transform_feedback: Add host API friendly TFB builder
6 years ago
Fernando Sahmkow
627a602dd6
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
6 years ago
Rodrigo Locatti
e836473754
Merge branch 'master' into shader-purge
6 years ago
bunnei
4ee2a50537
Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
6 years ago
makigumo
2b56ec192d
fix formatting
6 years ago
makigumo
f00372cc31
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Nguyen Dac Nam
a9e6b48dc0
clang-format
6 years ago
Nguyen Dac Nam
be63f9a0a2
Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
edabb9957a
shader_decode: BFE add ref of reverse parallel method.
6 years ago
Nguyen Dac Nam
8b2bc366f8
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
6 years ago
Nguyen Dac Nam
3f688622d7
shader_bytecode: update BFE instructions struct.
6 years ago
Nguyen Dac Nam
339b95dfa1
node_helper: add IBitfieldExtract case
6 years ago
Nguyen Dac Nam
86eb7ea0c7
shader_decode: Reimplement BFE instructions
6 years ago
ReinUsesLisp
7fe1da4478
gl_shader_decompiler: Initialize gl_Position on vertex shaders
6 years ago
Fernando Sahmkow
b028bc272e
Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
6 years ago
Fernando Sahmkow
4ea067bde4
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
6 years ago