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Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl

gl_shader_decompiler: Add layer component to texelFetch
nce_cpp
bunnei 6 years ago
committed by GitHub
parent
commit
f31280affc
  1. 15
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

15
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -2009,16 +2009,19 @@ private:
expr += GetSampler(meta->sampler);
expr += ", ";
expr += constructors.at(operation.GetOperandsCount() - 1);
expr += constructors.at(operation.GetOperandsCount() + (meta->array ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += VisitOperand(operation, i).AsInt();
const std::size_t next = i + 1;
if (next == count)
expr += ')';
else if (next < count)
if (i > 0) {
expr += ", ";
}
expr += VisitOperand(operation, i).AsInt();
}
if (meta->array) {
expr += ", ";
expr += Visit(meta->array).AsInt();
}
expr += ')';
if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", ";

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