5292 Commits (e325ef7f098928b27c7247bc9faad27b75d28b84)

Author SHA1 Message Date
Lioncash bd4e50afb9 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] 8 years ago
Lioncash 4e99ac0553 common: Remove code_block.h 8 years ago
Lioncash c9f5ae4fcc common_funcs: Remove ARRAY_SIZE macro 8 years ago
Lioncash 59a504d933 vi: Remove redundant initializers in the constructors 8 years ago
Lioncash 5b8891df28 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 8 years ago
Lioncash eb2bb5500e disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 8 years ago
Lioncash 19fe9a92ec disk_filesystem: Make constructors explicit where applicable 8 years ago
Lioncash 8594945844 renderer_opengl: Add missing header guards 8 years ago
Lioncash 2259f5d56b glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() 8 years ago
Lioncash 55fef54f2e glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter 8 years ago
Lioncash 5a3da4f1a1 glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() 8 years ago
Lioncash 21fa39b4f6 glsl_shader_decompiler: Append indentation without constructing a separate std::string 8 years ago
Subv 4ca65f10b1 ShaderGen: Implemented the fmul32i shader instruction. 8 years ago
Subv 887db586be ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. 8 years ago
N00byKing f2001a33cc Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) 8 years ago
Subv 37f782e1b7 GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
bunnei b17664dfa9 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
bunnei e8cc5900a6 gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 8 years ago
Subv d98275cde1 GLCache: Added boilerplate code to make supporting configurable texture component types. 8 years ago
Subv e6991c57e5 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 8 years ago
Subv d088a95097 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 8 years ago
Subv 19a0e7e141 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago
Subv fecaeb8ae6 GLCache: Take into account the texture's block height when caching and unswizzling. 8 years ago
Subv 19e0d8ca24 GLCache: Added a function to convert cached PixelFormats back to texture formats. 8 years ago
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv 67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei ed447c8786 gl_rasterizer_cache: Add missing LOG statements. 8 years ago
bunnei d4dcd3e720 texture: Add missing formats. 8 years ago
bunnei 848ade06d5 gpu: Add several framebuffer formats to RenderTargetFormat. 8 years ago
bunnei de84b74dd4 maxwell3d: Allow Texture2DNoMipmap as Texture2D. 8 years ago
bunnei 797267eb58 shader_bytecode: Make ctor's constexpr and explicit. 8 years ago
bunnei 4d9c441bef renderer_opengl: Implement BlendEquation and BlendFunc. 8 years ago
bunnei 33a0dddf78 bit_field: Remove is_pod check, add is_trivially_copyable_v. 8 years ago
bunnei 48ab22ff76 gl_shader_decompiler: Fix warnings with MarkAsUsed. 8 years ago
bunnei 7ad31d2667 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 8 years ago
bunnei 29ab89054d gl_shader_decompiler: Implement several MUFU subops and abs_d. 8 years ago
bunnei 93388e3c6b gl_shader_decompiler: Fix swizzle in GetRegister. 8 years ago
bunnei c1408040a6 gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 8 years ago
bunnei dbf1fb7e61 gl_shader_decompiler: Allow vertex position to be used in fragment shader. 8 years ago
bunnei 7fe43996de gl_shader_decompiler: Implement IPA instruction. 8 years ago
bunnei 05305422e1 gl_shader_decompiler: Add support for TEXS instruction. 8 years ago
bunnei 69f5eadc2b gl_shader_decompiler: Use fragment output color for GPR 0-3. 8 years ago
bunnei fdca99c4fb gl_shader_decompiler: Partially implement MUFU. 8 years ago
shinyquagsire23 5634f49b60 file_sys: Use NGLOG 8 years ago
Hexagon12 4c462c91bd Various service name fixes - part 2 (rebased) (#322) 8 years ago
Subv d388e8e8f9 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 8 years ago
Subv b5fdd197b2 MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). 8 years ago
bunnei ad8a27a7b3 gl_rendering: Use NGLOG* for changed code. 8 years ago
bunnei 65092bf8d8 gl_rasterizer: Implement indexed vertex mode. 8 years ago