1924 Commits (ddf344c11998230fb40e2972008c93c4dba44abd)

Author SHA1 Message Date
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 7 years ago
ReinUsesLisp 0c0ff8f0f6 gl_shader_decompiler: Implement VMAD 7 years ago
FernandoS27 df5575aa44 Add memory Layout to Render Targets and Depth Buffers 7 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
Lioncash 7966958c67 gl_shader_decompiler: Remove unused variables in TMML's implementation 7 years ago
FernandoS27 118ad3523c Implement Scissor Test 7 years ago
FernandoS27 85a8a0b038 Assert Scissor tests 7 years ago
ReinUsesLisp 27860f7430 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 7 years ago
ReinUsesLisp f1dff1c269 gl_shader_decompiler: Implement geometry shaders 7 years ago
ReinUsesLisp 917f077007 video_core: Allow LabelGLObject to use extra info on any object 7 years ago
ReinUsesLisp 46214933c9 gl_rasterizer: Fixup undefined behaviour in SetupDraw 7 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 7 years ago
bunnei 26348d6ebb fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 7 years ago
bunnei 6a6aa35a70 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 7 years ago
bunnei 93822473f7 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 7 years ago
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 7 years ago
FernandoS27 c6978b43b3 Implemented Texture Processing Modes in TEXS and TLDS 7 years ago
ReinUsesLisp f4a4427ff3 gl_rasterizer: Fixup unassigned point sizes 7 years ago
bunnei 0e020d2fee gl_rasterizer_cache: Fixes to how we do render to cubemap. 7 years ago
bunnei 2d8977768f gl_rasterizer_cache: Add check for array rendering to cubemap texture. 7 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 7 years ago
bunnei 977f2bafa7 gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 7 years ago
bunnei dcc44650fe gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 7 years ago
bunnei 5b1e1c081e gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 7 years ago
bunnei b0fded32c6 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 7 years ago
bunnei 036c50c9a3 gl_rasterizer_cache: Track texture target and depth in the cache. 7 years ago
bunnei 09de119f10 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 7 years ago
bunnei 08d7415a8a gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 7 years ago
raven02 7cb5586653 Fix trailing whitespace 7 years ago
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 7 years ago
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 7 years ago
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing 7 years ago
David e0c63533ab Added glObjectLabels for renderdoc for textures and shader programs (#1384) 7 years ago
greggameplayer 5d3bc9c9b0 correct BC6H 7 years ago
Lioncash c22d6203a9 gl_state: Remove unused type alias 7 years ago
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better 7 years ago
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified 7 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 7 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 7 years ago
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 7 years ago
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. 7 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 7 years ago
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls. 7 years ago
FernandoS27 b7be8be9ee Implemented Internal Flags 7 years ago
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 7 years ago
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 7 years ago
FernandoS27 81fd967a27 Implemented CSETP 7 years ago