Albin Bernhardsson
0a2259ad11
Use GL_TRUE when setting color_mask
9 years ago
Yuri Kunde Schlesner
7d4827f520
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
e847c70fb6
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
d94a04ced7
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
fc3d8c77c8
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
4a688688b1
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
ec7b3940b0
VideoCore/Shader: Move DebugData to a separate file
9 years ago
Yuri Kunde Schlesner
50a3f434a0
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
Yuri Kunde Schlesner
66efdff1a7
VideoCore: Make profiling scope more representative
9 years ago
Yuri Kunde Schlesner
eb75205231
VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
9 years ago
Yuri Kunde Schlesner
d8fc6ee91b
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
8ec064951f
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
9 years ago
Yuri Kunde Schlesner
2d892f845c
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
9 years ago
Lioncash
b0ebdfae34
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
9 years ago
Markus Wick
aa8236a9b6
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
9 years ago
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
869743d34c
ASSERT that shader was linked successfully
9 years ago
Jannik Vogel
d676c9a06f
Report shader uniform block size in case of mismatch
9 years ago
Jannik Vogel
d8142ae075
Print broken shader code to log
9 years ago
Yuri Kunde Schlesner
515096c197
OpenGL: Non-zero stride only makes sense for linear buffers
9 years ago
Yuri Kunde Schlesner
2271fa76fb
OpenGL: Ensure framebuffer binding is restored if completion check fails
9 years ago
Yuri Kunde Schlesner
f207da3a5a
OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246 , #2261
9 years ago
Jannik Vogel
3020767914
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
9 years ago
Yuri Kunde Schlesner
90fd00648c
clang-format: Fix coding style
9 years ago
Jannik Vogel
62c76b4207
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
9 years ago
Subv
a485a04208
ClangFormat: Fixed the clang-format errors
9 years ago
Subv
d16be9bdbd
Build: Fixed a few warnings.
9 years ago
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
47603a64f1
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
9 years ago
Subv
d64661e40e
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
9 years ago
jphalimi
5a580171b6
Cache Vertices instead of Output registers ( #2165 )
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
9 years ago
wwylele
1db648c247
Fix format error from #2195
9 years ago
Subv
9ee95ffbec
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
9 years ago
James Rowe
2d1eb1ae01
Minor formatting change
9 years ago
James Rowe
72786d410e
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
08f830fed4
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
9 years ago
Yuri Kunde Schlesner
d4bcba2ca1
VideoCore: Shader interpreter cleanups
9 years ago
Yuri Kunde Schlesner
7872ec7cc3
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
9 years ago
Yuri Kunde Schlesner
e72584084e
OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
9 years ago
wwylele
4d867489a4
rasterizer: separate TextureCopy from DisplayTransfer
9 years ago
Yuri Kunde Schlesner
32bddfa1f5
Remove special rules for Windows.h and library includes
9 years ago
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
9 years ago
Yuri Kunde Schlesner
300e68c5df
VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
9 years ago
Jannik Vogel
e22a00f35f
OpenGL: Avoid error on unsupported lighting LUT
9 years ago
bunnei
cfefb55db2
config: Add a setting for graphics V-Sync.
9 years ago
Yuri Kunde Schlesner
8e13889337
OpenGL: Add scaled resolution support to scissor
10 years ago