Browse Source
Support additional screen layouts.
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.nce_cpp
16 changed files with 517 additions and 127 deletions
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4src/citra/config.cpp
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10src/citra/default_ini.h
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5src/citra/emu_window/emu_window_sdl2.cpp
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4src/citra_qt/bootmanager.cpp
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10src/citra_qt/config.cpp
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1src/citra_qt/configure_dialog.cpp
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4src/citra_qt/configure_graphics.cpp
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115src/citra_qt/configure_graphics.ui
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2src/common/CMakeLists.txt
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68src/common/emu_window.cpp
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30src/common/emu_window.h
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312src/common/framebuffer_layout.cpp
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43src/common/framebuffer_layout.h
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7src/core/settings.cpp
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11src/core/settings.h
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18src/video_core/renderer_opengl/renderer_opengl.cpp
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include "common/assert.h"
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#include "common/framebuffer_layout.h"
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#include "video_core/video_core.h"
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namespace Layout { |
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static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
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VideoCore::kScreenTopWidth; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.top_screen.left = 0; |
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res.top_screen.right = res.top_screen.left + width; |
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res.top_screen.top = (height - viewport_height) / 2; |
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res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
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int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
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res.bottom_screen.left = bottom_border; |
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res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
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res.bottom_screen.top = res.top_screen.bottom; |
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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res.top_screen.left = (width - viewport_width) / 2; |
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res.top_screen.right = res.top_screen.left + viewport_width; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = res.top_screen.top + height / 2; |
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
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int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
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res.bottom_screen.left = res.top_screen.left + bottom_border; |
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res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
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res.bottom_screen.top = res.top_screen.bottom; |
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res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
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} |
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return res; |
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} |
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static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |
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VideoCore::kScreenTopWidth; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.top_screen.left = 0; |
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res.top_screen.right = res.top_screen.left + width; |
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
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int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
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res.bottom_screen.left = bottom_border; |
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res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
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res.bottom_screen.top = (height - viewport_height) / 2; |
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |
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res.top_screen.top = res.bottom_screen.bottom; |
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res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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res.top_screen.left = (width - viewport_width) / 2; |
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res.top_screen.right = res.top_screen.left + viewport_width; |
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |
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int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |
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res.bottom_screen.left = res.top_screen.left + bottom_border; |
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res.bottom_screen.right = res.bottom_screen.left + bottom_width; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |
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res.top_screen.top = res.bottom_screen.bottom; |
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res.top_screen.bottom = res.top_screen.top + height / 2; |
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} |
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return res; |
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} |
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static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, false, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / |
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VideoCore::kScreenTopWidth; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.top_screen.left = 0; |
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res.top_screen.right = res.top_screen.left + width; |
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res.top_screen.top = (height - viewport_height) / 2; |
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res.top_screen.bottom = res.top_screen.top + viewport_height; |
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res.bottom_screen.left = 0; |
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res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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res.top_screen.left = (width - viewport_width) / 2; |
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res.top_screen.right = res.top_screen.left + viewport_width; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = res.top_screen.top + height; |
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// The Rasterizer still depends on these fields to maintain the right aspect ratio
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res.bottom_screen.left = 0; |
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res.bottom_screen.right = VideoCore::kScreenBottomWidth; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |
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} |
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return res; |
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} |
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static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, false, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / |
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VideoCore::kScreenBottomWidth; |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.bottom_screen.left = 0; |
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res.bottom_screen.right = res.bottom_screen.left + width; |
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res.bottom_screen.top = (height - viewport_height) / 2; |
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
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// The Rasterizer still depends on these fields to maintain the right aspect ratio
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res.top_screen.left = 0; |
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res.top_screen.right = VideoCore::kScreenTopWidth; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = VideoCore::kScreenTopHeight; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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res.bottom_screen.left = (width - viewport_width) / 2; |
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res.bottom_screen.right = res.bottom_screen.left + viewport_width; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = res.bottom_screen.top + height; |
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res.top_screen.left = 0; |
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res.top_screen.right = VideoCore::kScreenTopWidth; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = VideoCore::kScreenTopHeight; |
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} |
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return res; |
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} |
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static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / |
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(VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.top_screen.left = 0; |
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// Top screen occupies 4 / 5ths of the total width
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res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
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res.top_screen.top = (height - viewport_height) / 2; |
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res.top_screen.bottom = res.top_screen.top + viewport_height; |
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int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
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VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); |
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res.bottom_screen.left = res.top_screen.right; |
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res.bottom_screen.right = width; |
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res.bottom_screen.bottom = res.top_screen.bottom; |
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res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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// Break the viewport into fifths and give top 4 of them
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int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
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res.top_screen.left = (width - viewport_width) / 2; |
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res.top_screen.right = res.top_screen.left + fifth_width * 4; |
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res.top_screen.top = 0; |
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res.top_screen.bottom = height; |
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int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |
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VideoCore::kScreenBottomWidth) * (fifth_width)); |
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res.bottom_screen.left = res.top_screen.right; |
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res.bottom_screen.right = width - (width - viewport_width) / 2; |
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res.bottom_screen.bottom = res.top_screen.bottom; |
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res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |
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} |
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return res; |
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} |
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static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { |
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ASSERT(width > 0); |
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ASSERT(height > 0); |
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FramebufferLayout res {width, height, true, true, {}, {}}; |
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float window_aspect_ratio = static_cast<float>(height) / width; |
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / |
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(VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); |
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if (window_aspect_ratio > emulation_aspect_ratio) { |
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |
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res.bottom_screen.left = 0; |
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// Top screen occupies 4 / 5ths of the total width
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res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; |
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res.bottom_screen.top = (height - viewport_height) / 2; |
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |
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int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
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VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); |
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res.top_screen.left = res.bottom_screen.right; |
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res.top_screen.right = width; |
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res.top_screen.bottom = res.bottom_screen.bottom; |
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res.top_screen.top = res.top_screen.bottom - top_height; |
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} else { |
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |
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// Break the viewport into fifths and give top 4 of them
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int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |
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res.bottom_screen.left = (width - viewport_width) / 2; |
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res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; |
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res.bottom_screen.top = 0; |
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res.bottom_screen.bottom = height; |
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int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |
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VideoCore::kScreenTopWidth) * (fifth_width)); |
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res.top_screen.left = res.bottom_screen.right; |
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res.top_screen.right = width - (width - viewport_width) / 2; |
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res.top_screen.bottom = res.bottom_screen.bottom; |
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res.top_screen.top = res.top_screen.bottom - top_height; |
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} |
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return res; |
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} |
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
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return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); |
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} |
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FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
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return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); |
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} |
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
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return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |
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} |
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} |
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@ -0,0 +1,43 @@ |
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// Copyright 2016 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/math_util.h" |
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namespace Layout { |
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/// Describes the layout of the window framebuffer (size and top/bottom screen positions) |
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struct FramebufferLayout { |
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unsigned width; |
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unsigned height; |
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bool top_screen_enabled; |
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bool bottom_screen_enabled; |
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MathUtil::Rectangle<unsigned> top_screen; |
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MathUtil::Rectangle<unsigned> bottom_screen; |
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}; |
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/** |
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* Factory method for constructing a default FramebufferLayout |
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* @param width Window framebuffer width in pixels |
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* @param height Window framebuffer height in pixels |
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* @return Newly created FramebufferLayout object with default screen regions initialized |
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*/ |
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); |
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/** |
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* Factory method for constructing a FramebufferLayout with only the top screen |
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* @param width Window framebuffer width in pixels |
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* @param height Window framebuffer height in pixels |
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* @return Newly created FramebufferLayout object with default screen regions initialized |
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*/ |
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FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); |
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/** |
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* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right |
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* This is useful in particular because it matches well with a 1920x1080 resolution monitor |
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* @param width Window framebuffer width in pixels |
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* @param height Window framebuffer height in pixels |
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* @return Newly created FramebufferLayout object with default screen regions initialized |
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*/ |
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); |
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} |
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