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@ -4,6 +4,7 @@ |
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#include <vector>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { |
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LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); |
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LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); |
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} |
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ASSERT_MSG(result == GL_TRUE, "Shader not linked"); |
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glDeleteShader(vertex_shader_id); |
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glDeleteShader(fragment_shader_id); |
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