Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
6 years ago
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
6 years ago
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
6 years ago
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
6 years ago
Kewlan
6de648726f
Place SL and SR in the right most column.
6 years ago
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
6 years ago
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
6 years ago
Nguyen Dac Nam
ca3161ee7e
address nit.
6 years ago
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
6 years ago
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
* fix LayeredFS error when loading some games made with the Unity
6 years ago
Fernando Sahmkow
3390d627b8
Clang Format.
6 years ago
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
6 years ago
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
6 years ago
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
6 years ago
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
6 years ago
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
6 years ago
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
6 years ago
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
6 years ago
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
6 years ago
namkazy
d61a333362
silent warning (conversion error)
6 years ago
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
6 years ago
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
6 years ago
namkazy
dbd8cf0304
clang-format
6 years ago
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
6 years ago
namkazy
8990c9a814
tweaking.
6 years ago
Nguyen Dac Nam
524c42bec8
clang-format
6 years ago
namkazy
2799ef5f43
cleanup unuse params
6 years ago
namkazy
35995111c9
cleanup debug code.
6 years ago
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
6 years ago
namkazy
d4038bf4ae
remove disable optimize
6 years ago
namkazy
e4402955e4
[wip] reimplement SULD.D
6 years ago
namkazy
67d9d397d2
add shader stage when init shader ir
6 years ago
Nguyen Dac Nam
731b0dbebc
clang-fix
6 years ago
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
6 years ago
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
6 years ago
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
6 years ago
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
6 years ago
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
6 years ago
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
6 years ago
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
6 years ago
ReinUsesLisp
fc4fc348bc
shader_ir: Add error message for EXIT.FCSM_TR
6 years ago
ReinUsesLisp
8a635a351b
shader_bytecode: Add encoding for VOTE.VTG
6 years ago
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 56fc1688f6 , reversing
changes made to ad5120c595 .
It causes regressions in several games.
6 years ago
ReinUsesLisp
ab3a1db282
shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
6 years ago
ReinUsesLisp
d66cae7bd5
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
6 years ago
ReinUsesLisp
c7472afb1d
gl_texture_cache: Fix software ASTC fallback
6 years ago
ReinUsesLisp
d97580b02a
vk_device: Add missing ASTC queries
6 years ago
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
6 years ago
ReinUsesLisp
d740491a9b
gl_device: Detect if ASTC is reported and expose it
6 years ago