Zach Hilman
da921ac3f3
loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
7 years ago
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
d8d75f37c6
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei
78503bab9d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago
bunnei
922cd52f4b
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei
1887739a29
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei
ba6e31c624
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei
9509b68082
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
24d1b4653a
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo
0dc1f660e5
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
bunnei
d8474a2fd3
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
7 years ago
Lioncash
f52fb79b19
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago
Lioncash
0280e22679
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
7 years ago
bunnei
c984e79040
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
7 years ago
bunnei
346767d393
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
7 years ago
bunnei
af45d92e4b
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
7 years ago
bunnei
64fb5846e7
Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
7 years ago
Khangaroo
b534e67f64
Implement BC5/DXN2 ( #996 )
- Used by Kirby Star Allies.
7 years ago
Lioncash
ff9e0e9727
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
7 years ago
Lioncash
b9ec5ec5b4
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
7 years ago
bunnei
c1fd5ddba8
Merge pull request #988 from lioncash/color
common/color: Minor cleanup
7 years ago
bunnei
67a17d36f0
Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
7 years ago
Lioncash
544265b613
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
7 years ago
Lioncash
824e3ae7f8
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
7 years ago
bunnei
3983e0da89
Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
7 years ago
bunnei
b0b7437b9f
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
29198d26ec
maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
13dec2d87b
gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
7 years ago
bunnei
cfb59dbe1b
maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
7 years ago
Lioncash
4be471509c
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
7 years ago
bunnei
1e4e0b653a
Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
7 years ago
Zach Hilman
e883f6faa8
vfs: Fix documentation
7 years ago
bunnei
2145a127bb
Merge pull request #986 from mailwl/acc-loadimage
Service/Account: stub LoadImage function
7 years ago
Zach Hilman
1e2232797a
vfs: Fix typo in VfsFilesystem docs
7 years ago
Zach Hilman
b43d01f09b
file_util: Use enum instead of bool for specifing path behavior
7 years ago
Zach Hilman
55190386b4
loader: Remove unused IdentifyFile overload
7 years ago
Zach Hilman
a92960a5d6
vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
7 years ago
Zach Hilman
d4ca68f3c5
file_sys: Add missing include in savedata_factory
7 years ago
Zach Hilman
4cbef33915
core: Port core to VfsFilesystem for file access
7 years ago
Zach Hilman
4f44293e63
vfs: Add unreachable assert to file permissions converter
7 years ago
Zach Hilman
6b97b22716
vfs: Add RealVfsFilesystem implementation
7 years ago
Zach Hilman
944f8b80d8
file_util: Add platform-specific slash option to SanitizePath
7 years ago
Zach Hilman
325a55bb1e
vfs: Add VfsFilesystem interface and default implementation
7 years ago
Zach Hilman
653257de93
filesystem: Remove unnecessary if conditions
7 years ago
bunnei
6978915f4e
gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
7 years ago
bunnei
e56c6add05
Merge pull request #976 from bunnei/shader-imm
gl_shader_decompiler: Let OpenGL interpret floats.
7 years ago
bunnei
98ac2fa5c3
Merge pull request #981 from bunnei/cbuf-corrupt
maxwell_3d: Use correct const buffer size and check bounds.
7 years ago
bunnei
ba10208eb2
Merge pull request #978 from bunnei/fixioctl
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
7 years ago
Lioncash
4cfe9fad75
fsp_srv: Use std::string_view's copy() function instead of strncpy()
Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
7 years ago
Lioncash
a1320c53af
fsp_srv: Emplace entries first when building index instead of emplacing last
The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.
Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.
Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
7 years ago