2015 Commits (d63f5acb15f21763b83d839628100269cea72216)

Author SHA1 Message Date
Lioncash bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
fearlessTobi ba8ff096fd Port #3353 from Citra 7 years ago
Subv 7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits. 8 years ago
Subv d7c68fbb12 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv 3fe77be392 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT 7 years ago
Subv 6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 8 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 8 years ago
Subv 9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 8 years ago
Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays. 8 years ago
Subv 8335b2f115 Shader: Implemented the predicate and mode arguments of LOP. 8 years ago
David Marcec 71cc482bbd Added WrapMode MirrorOnceClampToEdge 8 years ago
Subv ff358d97e8 Shaders: Implemented a stack for the SSY/SYNC instructions. 8 years ago
Subv 2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 8 years ago
David Marcec 63dff47e22 Added predcondition GreaterThanWithNan 8 years ago
bunnei e341d868ee gl_rasterizer_cache: Remove asserts for supported blits. 8 years ago
bunnei da7226442f renderer_opengl: Treat OpenGL errors as critical. 8 years ago
bunnei 89c3d6a2a3 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 8 years ago
Subv 91140f6c0a Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 8 years ago
Subv 38592a3b5e Shader/I2F: Implemented the negate I2F_C instruction variant. 8 years ago
Subv 40ecdda19e Shader/F2I: Implemented the negate bit in the I2F instruction 8 years ago
Subv 5ef447cc0e Shader/F2I: Implemented the F2I_C instruction variant. 8 years ago
Subv 11c221cc62 Shader/F2I: Implemented the negate bit in the F2I instruction. 8 years ago
bunnei b1148d269d gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 8 years ago
Subv c5284efd4f Rasterizer: Implemented instanced rendering. 8 years ago
bunnei 8599e1e4fc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 8 years ago
greggameplayer 6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function 8 years ago
bunnei 5e66a24423 gl_shader_decompiler: Several fixes for indirect constant buffer loads. 8 years ago
bunnei 290439a6a5 gl_rasterizer: Fix upload size for constant buffers. 8 years ago
bunnei dc876fd63a maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 8 years ago
bunnei d8fd3ef4fe gl_rasterizer_cache: Implement G8R8S format. 8 years ago
greggameplayer 6bfcf13187 Fix BC7U 8 years ago
bunnei 6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 8 years ago
David Marcec 45cc022ea9 Implement RG32UI and R32UI 8 years ago
bunnei 41b77c4e0a maxwell_to_gl: Implement VertexAttribute::Size::Size_8. 8 years ago
bunnei bdf17fe0cc renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 8 years ago
bunnei 8fe118bcaa maxwell_to_gl: Implement PrimitiveTopology::LineStrip. 8 years ago
bunnei c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 8 years ago
bunnei 534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 8 years ago
Markus Wick 0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 8 years ago
Markus Wick 0af7e93763 gl_state: Don't track constant buffer mappings. 8 years ago
Markus Wick 6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 8 years ago
Markus Wick ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer. 8 years ago
Markus Wick 6f6bba3ff1 gl_rasterizer: Use a helper for aligning the buffer. 8 years ago