91 Commits (d41d85766fac0ef1e8b6ac356e0aaffc67fd2a0e)

Author SHA1 Message Date
ReinUsesLisp b5e685b297 video_core/texture: Fix BitField size for depth_minus_one 7 years ago
ReinUsesLisp 390721a561 maxwell_3d: Allow texture handles with TIC id zero 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 7 years ago
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 8 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 8 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 8 years ago
FernandoS27 f0e902a7d6 Fixed mipmap block autosizing algorithm 8 years ago
Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 8 years ago
Lioncash 257b7bbfee
decoders: Remove unused variable within SwizzledData() 8 years ago
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 8 years ago
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 8 years ago
FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 8 years ago
FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 8 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 8 years ago
FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 8 years ago
FernandoS27 4d959c6bdc Implement Precise 3D Swizzle 8 years ago
FernandoS27 736db284d2 Implement Fast 3D Swizzle 8 years ago
Hexagon12 cbf723896f Added ASTC 5x4; 8x5 8 years ago
FernandoS27 97b6405a17 Implemented helper function to correctly calculate a texture's size 8 years ago
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 8 years ago
FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers 8 years ago
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 8 years ago
FernandoS27 57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 8 years ago
FernandoS27 d2dd1289bd Join both Swizzle methods within one interface function 8 years ago
FernandoS27 41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 8 years ago
FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 8 years ago
FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 8 years ago
FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 8 years ago
raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 8 years ago
FernandoS27 f8e994354f Optimized Texture Swizzling 8 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 8 years ago
greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) 8 years ago
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 years ago
Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) 8 years ago
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown 4672a01cbf Implement R16_G16 8 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 years ago
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 years ago
Subv ccc42702b5 GPU: Implement texture format R32F. 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 years ago
bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
Lioncash 6a03badcbc astc: Initialize vector size directly in Decompress 8 years ago