Yuri Kunde Schlesner
9ea5eacf91
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
9 years ago
Yuri Kunde Schlesner
1a2acc3baa
Shader: Don't read ShaderSetup from global state
9 years ago
Yuri Kunde Schlesner
fa4ac279a7
shader_jit_x64: Don't read program from global state
9 years ago
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
114d6b2f97
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
9 years ago
Yuri Kunde Schlesner
8eefc62833
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
9 years ago
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
bd82cffd0b
VideoCore/Shader: Add constness to methods
9 years ago
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
9 years ago
Yuri Kunde Schlesner
34d581f2dc
VideoCore/Shader: Extract input vertex loading code into function
9 years ago
Kloen
5cc94c17f6
video_core: fix shader.cpp signed / unsigned warning
9 years ago
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
9 years ago
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
9 years ago
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
9 years ago
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
9 years ago
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
9 years ago
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
9 years ago
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
9 years ago
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
9 years ago
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
9 years ago
Yuri Kunde Schlesner
945f554b84
VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
9 years ago
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
10 years ago
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
10 years ago
Lioncash
963aedd8cc
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
10 years ago
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
10 years ago
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
10 years ago
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
10 years ago
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
10 years ago
Jannik Vogel
0edc986861
Print broken shader code to log
10 years ago
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
10 years ago
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
10 years ago
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246 , #2261
10 years ago
Jannik Vogel
2d8097eecc
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
10 years ago
Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
10 years ago
Jannik Vogel
e2cb7d7833
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
10 years ago
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
10 years ago
Subv
aea9a91100
Build: Fixed a few warnings.
10 years ago
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
Fixes #1960 .
10 years ago
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
10 years ago
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
10 years ago
jphalimi
82210ab480
Cache Vertices instead of Output registers ( #2165 )
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
10 years ago