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@ -76,6 +76,17 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const { |
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return ret; |
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} |
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void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) { |
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// Setup input register table
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const auto& attribute_register_map = g_state.regs.vs.input_register_map; |
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for (int i = 0; i < num_attributes; i++) |
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registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |
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conditional_code[0] = false; |
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conditional_code[1] = false; |
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} |
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map; |
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static const JitShader* jit_shader; |
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@ -109,21 +120,12 @@ void ShaderSetup::Setup() { |
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); |
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void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) { |
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void ShaderSetup::Run(UnitState& state) { |
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auto& config = g_state.regs.vs; |
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auto& setup = g_state.vs; |
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MICROPROFILE_SCOPE(GPU_Shader); |
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// Setup input register table
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const auto& attribute_register_map = config.input_register_map; |
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for (int i = 0; i < num_attributes; i++) |
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |
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state.conditional_code[0] = false; |
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state.conditional_code[1] = false; |
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) { |
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jit_shader->Run(setup, state, config.main_offset); |
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@ -145,13 +147,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ |
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); |
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const auto& attribute_register_map = config.input_register_map; |
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for (int i = 0; i < num_attributes; i++) |
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |
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state.conditional_code[0] = false; |
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state.conditional_code[1] = false; |
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state.LoadInputVertex(input, num_attributes); |
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RunInterpreter(setup, state, debug_data, config.main_offset); |
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return debug_data; |
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} |
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