925 Commits (cbf57de4e5620cd2f579bee08aa2c54e757150ee)

Author SHA1 Message Date
Subv d64661e40e Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 9 years ago
jphalimi 5a580171b6 Cache Vertices instead of Output registers (#2165) 9 years ago
wwylele 1db648c247 Fix format error from #2195 9 years ago
Subv 9ee95ffbec GPU/CiTrace: Avoid calling GetTextures() when not necessary. 9 years ago
James Rowe 2d1eb1ae01 Minor formatting change 9 years ago
James Rowe 72786d410e Add default hotkey to swap primary screens. 9 years ago
James Rowe 08f830fed4 Support additional screen layouts. 10 years ago
Ricardo de Almeida Gonzaga 07fdcf150d Fix typos 9 years ago
Yuri Kunde Schlesner d4bcba2ca1 VideoCore: Shader interpreter cleanups 9 years ago
Yuri Kunde Schlesner 7872ec7cc3 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo 9 years ago
Yuri Kunde Schlesner e72584084e OpenGL: Take cached viewport sub-rect into account for scissor 9 years ago
wwylele 4d867489a4 rasterizer: separate TextureCopy from DisplayTransfer 9 years ago
Yuri Kunde Schlesner 32bddfa1f5 Remove special rules for Windows.h and library includes 9 years ago
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks. 9 years ago
Yuri Kunde Schlesner 1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 9 years ago
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 9 years ago
Yuri Kunde Schlesner 300e68c5df VideoCore: Fix dangling lambda context in shader interpreter 9 years ago
Jannik Vogel e22a00f35f OpenGL: Avoid error on unsupported lighting LUT 9 years ago
bunnei cfefb55db2 config: Add a setting for graphics V-Sync. 9 years ago
Yuri Kunde Schlesner 8e13889337 OpenGL: Add scaled resolution support to scissor 10 years ago
Yuri Kunde Schlesner e1b005a568 PICA: Scissor fixes and cleanups 10 years ago
Subv 4a9e0e5430 PICA: Implement scissor test 10 years ago
scurest de4705914d Remove superfluous std::move in return std::move(local_var) 10 years ago
Jannik Vogel 41b823a637 OpenGL: Implement fog 10 years ago
Jannik Vogel 528b4ba2a7 Rasterizer: Implement fog 10 years ago
Jannik Vogel 0d7d513c54 Pica: Add fog state 10 years ago
Jannik Vogel 9a3c245750 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 10 years ago
mailwl ee188dbdc6 gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 10 years ago
Jannik Vogel e00b2fbcc2 OpenGL: Set shader_dirty on lighting changes 10 years ago
Jannik Vogel d18118b305 Pica: Name LightSrc.config register 10 years ago
Jannik Vogel 16a0830caa Pica: Name lighting.config0 and .config1 registers 10 years ago
Jannik Vogel be4a423c19 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 10 years ago
Jannik Vogel 4511a8505d Refactor Tev stage dumper 10 years ago
Jannik Vogel 79369e240a Extend Tev stage dumper 10 years ago
Jannik Vogel df3eeea302 Retrieve shader result from new OutputRegisters-type 10 years ago
Jannik Vogel 8655efef3e OpenGL: Only update depth uniforms if the depth changed 10 years ago
Jannik Vogel dc25f50017 OpenGL: value-initialize variables which cause uninitialised access otherwise 10 years ago
Jannik Vogel 208a74a882 Use new shader-jit signature for interpreter 10 years ago
Jannik Vogel b3e96d8e29 Refactor access to state in shader-jit 10 years ago
Jannik Vogel 55e804b610 OpenGL: Support blend equation 10 years ago
Jannik Vogel ad0acfea14 Move program_counter and call_stack from UnitState to interpreter 10 years ago
Jannik Vogel 101eb11369 Move default_attributes into Pica state 10 years ago
Jannik Vogel acfb5257dd Turn ShaderSetup into struct 10 years ago
Jannik Vogel 833799a328 OpenGL: Implement texture type 3 10 years ago
Jannik Vogel e149c3cad4 Rasterizer: Implement texture type 3 10 years ago
Jannik Vogel 76be1439f6 Pica: Add tc0.w to OutputVertex 10 years ago
Jannik Vogel 02a17627f5 Pica: Add texture type to state 10 years ago
Lioncash 4b5da9b606 gl_rasterizer: Fix compilation for debug builds 10 years ago
Jannik Vogel 1f3ecfa49a OpenGL: Implement W-Buffers and fix depth-mapping 10 years ago