Fernando Sahmkow
ca50a64db8
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
2f716f52d9
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
8dd4797e00
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
0d34a53c44
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
a1abc0fd31
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
7 years ago
Rodrigo Locatti
d877208914
Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
7 years ago
Fernando Sahmkow
52f9840512
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
7 years ago
Lioncash
778d8fedfa
shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
7 years ago
Fernando Sahmkow
e221290cb7
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
7 years ago
bunnei
9009501845
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
7 years ago
ReinUsesLisp
a54be6ef96
shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
7 years ago
bunnei
8298de49b0
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
7 years ago
Fernando Sahmkow
03e55c48d6
Texture_Cache: Address Feedback
7 years ago
Fernando Sahmkow
3cf8851567
Texture_Cache: Remove some unprecise fallback case and clang format
7 years ago
Fernando Sahmkow
5e7b10ec49
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
7 years ago
Fernando Sahmkow
09d818732f
GPU: Add a microprofile for macro interpreter
7 years ago
Fernando Sahmkow
ec05f185a3
GL_State: Add a microprofile timer to OpenGL state.
7 years ago
Fernando Sahmkow
9109a3f925
Gl_Texture_Cache: Measure Buffer Copy Times
7 years ago
Fernando Sahmkow
c9c7b13f76
Texture_Cache: Correct Linear Structural Match.
7 years ago
Fernando Sahmkow
474c698422
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
7 years ago
Fernando Sahmkow
43662e376e
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
7 years ago
Flame Sage
78689886ae
Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
7 years ago
Zach Hilman
6ddb4a1c1f
Finalize Azure Pipelines Definitions
d
7 years ago
Lioncash
102801e196
core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
7 years ago
Zach Hilman
33f3632da6
Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
7 years ago
David Marcec
88565f46b6
Clang format
7 years ago
David Marcec
a5e5b9e9c7
Addressed issues
7 years ago
David Marcec
00c7dc08de
"AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
7 years ago
Michael Scire
5ff046b9c6
Remove unicorn mappings/unmappings
7 years ago
bunnei
41d14bcdc5
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
7 years ago
ReinUsesLisp
9f111492cb
gl_shader_decompiler: Fix gl_PointSize redeclaration
7 years ago
bunnei
4679f23b21
Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
7 years ago
bunnei
60108f87a3
Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
7 years ago
bunnei
b6230259d7
Merge pull request #2724 from lioncash/sleep
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
7 years ago
Lioncash
96e1a55219
service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
7 years ago
Lioncash
89e1a5848a
service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
7 years ago
Lioncash
66cfba50ed
yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
7 years ago
Lioncash
6b4fd5ccad
core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
7 years ago
Michael Scire
902cad78ee
Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
7 years ago
ReinUsesLisp
faa74c08fb
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
7 years ago
Flame Sage
fbc5e0d199
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
Add Repository Sync Pipeline
7 years ago
Zach Hilman
3c377f9b82
Add Repository Sync Pipeline
7 years ago
bunnei
17a30da7a1
Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
7 years ago
bunnei
809e04bfac
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
7 years ago
bunnei
552d647663
Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
7 years ago
bunnei
08a4eb9ef3
Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
7 years ago
bunnei
ee2acf4240
Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
7 years ago