523 Commits (c4d318f6915702e09866442f78d78747251779cb)

Author SHA1 Message Date
bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei b694423d09 pica_types: Fix typo in docstring. 10 years ago
bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 years ago
bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 01b407638c gl_shader_gen: View should be normalized. 10 years ago
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei b003075570 pica: Implement decoding of basic fragment lighting components. 10 years ago
bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. 10 years ago
bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. 10 years ago
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 10 years ago
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 10 years ago
Yuri Kunde Schlesner d01d1f7e01 Debugger: Use 3dbrew names for GPU registers 10 years ago
Yuri Kunde Schlesner 083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
tfarley f53dbafdae hwrasterizer: Use depth offset 10 years ago
Lioncash 4966568076 command_processor: Get rid of variable shadowing 10 years ago
Lioncash 5e17a586da video_core: Make the renderer global a unique_ptr 10 years ago
Lioncash 97dc9634a2 swrasterizer: Add missing override specifier 10 years ago
Yuri Kunde Schlesner 015d7b9779 VideoCore: Sync state after changing rasterizers 10 years ago
Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers 10 years ago
Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 10 years ago
Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do 10 years ago
Subv 7b33e163b9 GPU/PrimitiveAssembler: Fixed drawing triangle fans. 10 years ago
Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering 10 years ago
Yuri Kunde Schlesner 95dbc6eb0e OpenGL: Add support for glFrontFace in the state tracker 10 years ago
Yuri Kunde Schlesner e9c209ccc8 PICA: Properly emulate 1-stage delay in the combiner buffer 10 years ago
bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 10 years ago
Pierre de La Morinerie 0735630744 Use regular uniform location 10 years ago