bunnei
c0e983b953
Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
7 years ago
bunnei
98ba049746
Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
7 years ago
Lioncash
7ed85cccca
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
7 years ago
bunnei
b3546e839d
Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
7 years ago
Lioncash
80ce7b69d5
gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
7 years ago
bunnei
0383fbfc00
Merge pull request #1126 from lioncash/telem
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
7 years ago
bunnei
8e3dc543a2
Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
7 years ago
bunnei
03668508cb
Merge pull request #1106 from Subv/multiple_rendertargets
Shaders: Write all the enabled color outputs when a fragment shader exits.
7 years ago
bunnei
f0e1387103
shader_bytecode: Replace some UNIMPLEMENTED logs.
7 years ago
bunnei
e8eee95c8e
gl_shader_decompiler: Implement Texture3D for TEXS.
7 years ago
bunnei
1ac135d85b
gl_shader_decompiler: Implement TextureCube for TEX.
7 years ago
bunnei
56f817cdd1
Merge pull request #1130 from Subv/tex_2d
Shaders: Fixed texture coordinates in TEX with Texture2D
7 years ago
Subv
7b21918d83
Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
7 years ago
Subv
c65f043274
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
7 years ago
bunnei
6a3f07784a
Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
7 years ago
bunnei
1ba756cca3
Merge pull request #1125 from bunnei/update-dynarmic
externals: Update dynarmic to a42f301c.
7 years ago
bunnei
821b9d1901
Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
7 years ago
James Rowe
7714c59d56
Merge pull request #1127 from yuzu-emu/revert-838-port-3616
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
7 years ago
Zach Hilman
461343ca9b
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
7 years ago
Lioncash
35e0f49b3f
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
7 years ago
bunnei
5e68f4a523
externals: Update dynarmic to a42f301c.
7 years ago
Lioncash
2b5eb5254d
acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
7 years ago
Lioncash
d643659275
acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
7 years ago
Lioncash
477a9f8a66
acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
7 years ago
Lioncash
f645b3ef5a
acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
7 years ago
Lioncash
b3c07b97df
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
7 years ago
Lioncash
f035a384b1
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
7 years ago
Lioncash
280b278b33
profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
7 years ago
Lioncash
4fbaf3e0af
profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
7 years ago
Lioncash
3b6af2a6f7
profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
7 years ago
Lioncash
4b39dd7d47
profile_manager: Remove unnecessary static
This can just be constexpr like the others
7 years ago
Lioncash
30c2015a2e
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
7 years ago
Lioncash
29ee3bc8d6
profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
7 years ago
bunnei
6813959578
Merge pull request #1064 from lioncash/telemetry
common/telemetry: Migrate core-independent info gathering to common
7 years ago
Subv
1318ecc2f1
Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all.
7 years ago
Zach Hilman
132d82db7d
registration: Add Data_Unknown5 NCAContentType
7 years ago
Lioncash
92ca1346ea
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
7 years ago
Subv
cab352e38c
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
7 years ago
Subv
f2c2f8c196
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
7 years ago
bunnei
f0b3a58e70
Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
7 years ago
bunnei
d05b7cbe9c
Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
7 years ago
bunnei
0e2d8a6fc3
Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
7 years ago
bunnei
929cac9d1a
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
7 years ago
bunnei
e2227e88d4
Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
7 years ago
bunnei
c0a920a6ef
Merge pull request #1120 from ogniK5377/rgba8-uint
Implemented RGBA8_UINT
7 years ago
bunnei
6ce3a6a831
Merge pull request #1119 from lioncash/uninit
game_list: Avoid uninitialized variables when retrieving program ID
7 years ago
David Marcec
4d26be905a
Implemented RGBA8_UINT
Needed by kirby
7 years ago
Lioncash
9981f15c87
game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
7 years ago
David Marcec
43a8240c64
Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
7 years ago
Subv
076cedb836
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago