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@ -1514,7 +1514,7 @@ private: |
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switch (instr.tex.texture_type) { |
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case Tegra::Shader::TextureType::Texture2D: { |
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std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
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std::string y = regs.GetRegisterAsFloat(instr.gpr20); |
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
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coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
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break; |
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} |
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@ -1526,7 +1526,9 @@ private: |
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break; |
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} |
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default: |
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UNIMPLEMENTED(); |
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", |
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static_cast<u32>(instr.tex.texture_type.Value())); |
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UNREACHABLE(); |
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} |
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const std::string sampler = |
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@ -1576,7 +1578,9 @@ private: |
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break; |
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} |
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default: |
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UNIMPLEMENTED(); |
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", |
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static_cast<u32>(instr.texs.GetTextureType())); |
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UNREACHABLE(); |
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} |
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const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), |
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instr.texs.IsArrayTexture()); |
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@ -1593,7 +1597,8 @@ private: |
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switch (instr.tlds.GetTextureType()) { |
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case Tegra::Shader::TextureType::Texture2D: { |
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if (instr.tlds.IsArrayTexture()) { |
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UNIMPLEMENTED(); |
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LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture"); |
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UNREACHABLE(); |
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} else { |
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std::string x = regs.GetRegisterAsInteger(instr.gpr8); |
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std::string y = regs.GetRegisterAsInteger(instr.gpr20); |
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@ -1602,7 +1607,9 @@ private: |
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break; |
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} |
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default: |
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UNIMPLEMENTED(); |
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", |
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static_cast<u32>(instr.tlds.GetTextureType())); |
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UNREACHABLE(); |
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} |
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const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), |
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instr.tlds.IsArrayTexture()); |
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@ -1623,7 +1630,9 @@ private: |
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break; |
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} |
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default: |
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UNIMPLEMENTED(); |
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", |
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static_cast<u32>(instr.tld4.texture_type.Value())); |
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UNREACHABLE(); |
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} |
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const std::string sampler = |
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