Yuri Kunde Schlesner
bf1614c693
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
9 years ago
Yuri Kunde Schlesner
dcdaff5ecc
VideoCore: Split shader output writing from semantic loading
9 years ago
Yuri Kunde Schlesner
067b9b54bd
VideoCore: Consistently use shader configuration to load attributes
9 years ago
Yuri Kunde Schlesner
e05770fec4
VideoCore: Use correct register for immediate mode attribute count
9 years ago
Yuri Kunde Schlesner
a4a4b6408c
VideoCore: Rename some types to more accurate names
9 years ago
Yuri Kunde Schlesner
07b51a7da0
VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
9 years ago
Kloen
3115300f11
video_core: silence unused-local-typedef boost related warning on GCC
9 years ago
Yuri Kunde Schlesner
ab0b74b0f3
VideoCore/Shader: Move entry_point to SetupBatch
9 years ago
Yuri Kunde Schlesner
1994f1a6f2
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
9 years ago
Yuri Kunde Schlesner
c863fc36ce
Shader: Remove OutputRegisters struct
9 years ago
Yuri Kunde Schlesner
b0ec4da3b0
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
9 years ago
Yuri Kunde Schlesner
e500250c97
Shader: Don't read ShaderSetup from global state
9 years ago
Yuri Kunde Schlesner
5b046f49c9
shader_jit_x64: Don't read program from global state
9 years ago
Yuri Kunde Schlesner
46fc50931f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
931a2b0ca4
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
9 years ago
Yuri Kunde Schlesner
88b533871e
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
9 years ago
Yuri Kunde Schlesner
73e7bc2592
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
f887eccd74
VideoCore/Shader: Add constness to methods
9 years ago
Yuri Kunde Schlesner
03d2b6aa89
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago
Yuri Kunde Schlesner
d6533112fe
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
9 years ago
Yuri Kunde Schlesner
2771bde17a
VideoCore/Shader: Extract input vertex loading code into function
9 years ago
Kloen
55c137a3ab
video_core: fix shader.cpp signed / unsigned warning
9 years ago
Kloen
efb168a1ce
video_core: gl_rasterizer float to int warning
9 years ago
Kloen
b969f82292
video_core: fix gl_rasterizer warning on MSVC
9 years ago
bunnei
d2a2789dda
config: Add option for specifying screen resolution scale factor.
9 years ago
Jonathan Hao
1df720ed08
Fix some warnings ( #2399 )
9 years ago
Jannik Vogel
1404a3c19a
Minor cleanup in GLSL code
9 years ago
Jannik Vogel
98bb00a643
Offset lighting LUT samples correctly
9 years ago
MerryMage
4aaaea9758
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
Albin Bernhardsson
0a2259ad11
Use GL_TRUE when setting color_mask
9 years ago
Yuri Kunde Schlesner
7d4827f520
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
e847c70fb6
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
d94a04ced7
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
fc3d8c77c8
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
4a688688b1
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
ec7b3940b0
VideoCore/Shader: Move DebugData to a separate file
9 years ago
Yuri Kunde Schlesner
50a3f434a0
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
Yuri Kunde Schlesner
66efdff1a7
VideoCore: Make profiling scope more representative
9 years ago
Yuri Kunde Schlesner
eb75205231
VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
9 years ago
Yuri Kunde Schlesner
d8fc6ee91b
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
8ec064951f
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
9 years ago
Yuri Kunde Schlesner
2d892f845c
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
9 years ago
Lioncash
b0ebdfae34
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
9 years ago
Markus Wick
aa8236a9b6
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
9 years ago
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
869743d34c
ASSERT that shader was linked successfully
9 years ago
Jannik Vogel
d676c9a06f
Report shader uniform block size in case of mismatch
9 years ago
Jannik Vogel
d8142ae075
Print broken shader code to log
9 years ago
Yuri Kunde Schlesner
515096c197
OpenGL: Non-zero stride only makes sense for linear buffers
9 years ago
Yuri Kunde Schlesner
2271fa76fb
OpenGL: Ensure framebuffer binding is restored if completion check fails
9 years ago