ReinUsesLisp
1e32800bf8
shader/control_flow: Remove brace initializer in std containers
These containers have a default constructor.
6 years ago
ReinUsesLisp
93d1d8713b
shader/decode: Reduce severity of arithmetic rounding warnings
6 years ago
ReinUsesLisp
d08cbd4f31
shader/arithmetic: Reduce RRO stub severity
6 years ago
ReinUsesLisp
6a63af168a
shader/texture: Remove NODEP warnings
These warnings don't offer meaningful information while decoding
shaders. Remove them.
6 years ago
bunnei
b2d99e940a
Merge pull request #3078 from bunnei/azure-rename-partial
ci: Rename build folder only on non-mainline builds
6 years ago
bunnei
5fc5237616
ci: Rename build folder only on non-mainline builds
6 years ago
bunnei
25c8b7b309
Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
Revert "ci: Rename build folder only on non-mainline builds"
6 years ago
bunnei
55eefbfb07
Revert "ci: Rename build folder only on non-mainline builds"
6 years ago
bunnei
e2df5620dd
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
6 years ago
bunnei
d21d039208
Merge pull request #3076 from DarkLordZach/telem-names
ci: Populate build repository from Azure environment
6 years ago
bunnei
629cecbad6
Merge pull request #3062 from bunnei/event-improve
kernel: Improve events
6 years ago
Rodrigo Locatti
afa4528b51
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
6 years ago
Zach Hilman
fa69a9922e
ci: Populate build repository from Azure environment
6 years ago
bunnei
7fe2ca7e1d
Merge pull request #3073 from DarkLordZach/azure-rename-partial
ci: Rename build folder only on non-mainline builds
6 years ago
Zach Hilman
7713eb71f1
ci: Rename build folder only on non-mainline builds
6 years ago
David
692023754d
Merge pull request #2859 from Morph1984/hid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
6 years ago
bunnei
52ad231f80
Merge pull request #2914 from FernandoS27/fermi-fix
Fermi2D: limit blit area to only available area
6 years ago
bunnei
546f934ef0
Merge pull request #3045 from lioncash/zlib-tests
externals: Remove special casing of zlib's tests.
6 years ago
bunnei
6adeafe285
Merge pull request #3065 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
6 years ago
bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
bunnei
84991fde3c
Merge pull request #3059 from FearlessTobi/stub-am-commands
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
6 years ago
Mat M
3b3312598c
Merge pull request #3060 from FearlessTobi/patch-1
common/bit_field: Remove FORCE_INLINE calls
6 years ago
bunnei
e65f7b41dc
Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
da2cf661f1
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
0217c1253e
Merge pull request #3063 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
6 years ago
bunnei
388a651346
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
bunnei
cff4a946ab
kernel: readable_event: Signal only once.
6 years ago
bunnei
eeef564c02
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
6 years ago
bunnei
02a4c4c481
kernel: readable_event: Initialize members.
6 years ago
Tobias
9b5cffaa36
common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
6 years ago
FearlessTobi
f60d43ef45
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
6 years ago
bunnei
2aa8c0881a
Merge pull request #3058 from FearlessTobi/port-4948
Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
6 years ago
FearlessTobi
1e76625657
citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
ReinUsesLisp
623b99047c
gl_rasterizer: Re-enable stream buffer memory due to global memory
Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
6 years ago
ReinUsesLisp
38b6042bcb
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
6 years ago
Rodrigo Locatti
8ff5594082
Merge pull request #3054 from FernandoS27/fix-tld4-2
shader_ir: Fix regression on TLD4
6 years ago
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
6 years ago
Rodrigo Locatti
563dcb509a
Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
6 years ago
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
6 years ago
Rodrigo Locatti
1d717369d1
Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
6 years ago
bunnei
daa6663ce0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
6 years ago
bunnei
4bc62dd758
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
6 years ago
bunnei
43540a622f
Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
6 years ago
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
6 years ago
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
6 years ago
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
6 years ago
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
6 years ago
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
6 years ago
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
6 years ago