1523 Commits (b6d61abd78ffd2c02d8aa6d8b6d455fbebb4c48f)

Author SHA1 Message Date
Subv 4c59105adf GPU: Implement offsetted rendering when using non-indexed drawing. 8 years ago
Subv fca3d1cc65 GPU: Fixed the index offset rendering, and implemented the base vertex functionality. 8 years ago
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 8 years ago
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 8 years ago
Subv 80c5e8ae99 GPU: Ignore disabled textures and textures with an invalid address. 8 years ago
Subv e9d147349b GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 8 years ago
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv b11072d54a GLCache: Specify the component type along the texture type in the format tuple. 8 years ago
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei c18425ef98 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 8 years ago
bunnei 7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions. 8 years ago
bunnei 1dd754590f gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. 8 years ago
bunnei 8af1ae46aa gl_rasterizer_cache: Various fixes for ASTC handling. 8 years ago
bunnei c7c379bd19 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 8 years ago
bunnei 6a28a66832 maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
bunnei 3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 8 years ago
bunnei ff6785f3e8 gl_rasterizer_cache: Cache size_in_bytes as a const per surface. 8 years ago
bunnei 9f2f819bb6 gl_rasterizer_cache: Refactor to make SurfaceParams members const. 8 years ago
bunnei 5f57ab1b2a gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 8 years ago
bunnei 10422f3c18 gl_rasterizer: Workaround for when exceeding max UBO size. 8 years ago
bunnei 8447d20a11 gl_state: Fix state management for texture swizzle. 8 years ago
bunnei 20b58bab9c gl_state: Remove unused state management from 3DS. 8 years ago
bunnei 41b3725d28 gl_rasterizer_cache: Fix inverted B5G6R5 format. 8 years ago
mailwl ad39bab271 Fix crash at exit 8 years ago
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 8 years ago
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 8 years ago
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 8 years ago
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv abec5f82e2 GPU: Stub the SSY shader instruction. 8 years ago
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv c011b6f67e GPU: Synchronize the blend state on every draw call. 8 years ago
Subv c712dafaee GPU: Added registers for normal and independent blending. 8 years ago
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 8 years ago