1523 Commits (b6d61abd78ffd2c02d8aa6d8b6d455fbebb4c48f)

Author SHA1 Message Date
Subv 47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 8 years ago
Subv 86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 8 years ago
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
Subv f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei 00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 8 years ago
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 8 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 8 years ago
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 8 years ago
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
bunnei 566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 8 years ago
bunnei bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 8 years ago
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 14afc704d4 GPU: Fixed the compression factor for RGBA16F textures. 8 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 8 years ago
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 8 years ago
bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 8 years ago
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 8 years ago
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 8 years ago
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 8 years ago
Subv 6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. 8 years ago
Subv d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. 8 years ago
Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 8 years ago
Subv f6679ce422 GPU: Corrected the I2F_R implementation. 8 years ago
Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 8 years ago
Subv 0c688b421c GPU: Implemented the LOP32I instruction. 8 years ago
Subv cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 8 years ago
Subv 90cddf1996 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 8 years ago
Subv 7c181fd4f4 GPU: Implemented the ISETP_R and ISETP_C shader instructions. 8 years ago
Subv b481d8a00d GPU: Partially implemented the shader BRA instruction. 8 years ago
Subv 06c72b4fcf GPU: Added decoding for the BRA instruction. 8 years ago
Subv d57333406d GPU: Partial implementation of long GPU queries. 8 years ago
bunnei 1efcba346a gl_shader_decompiler: Implement TEXS component mask. 8 years ago
bunnei e54ea773fc gl_shader_decompiler: Implement RRO as a register move. 8 years ago
Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei 888eb345c0 gl_shader_decompiler: Implement TEX instruction. 8 years ago
bunnei 4c727d0ba8 gl_shader_decompiler: Support multi-destination for TEXS. 8 years ago
bunnei 49309b5848 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 8 years ago
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago
Subv 99f12b05fa Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 8 years ago
bunnei 6fcc7e9c36 gl_shader_decompiler: F2F_R instruction: Implement abs. 8 years ago
bunnei 68937a662d gl_shader_decompiler: Partially implement F2F_R instruction. 8 years ago