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GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.

pull/15/merge
Subv 8 years ago
parent
commit
adf47cd59a
  1. 2
      src/video_core/gpu.cpp

2
src/video_core/gpu.cpp

@ -28,6 +28,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM:
return 4;

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