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gl_shader_decompiler: Add a return path for unknown instructions.
pull/15/merge
bunnei
8 years ago
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GitHub
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1 changed files with
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -811,6 +811,7 @@ private: |
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if (!opcode) { |
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value); |
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UNREACHABLE(); |
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return offset + 1; |
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} |
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shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName()); |
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