Lioncash
bb5a818691
hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
7 years ago
Lioncash
83ebfabca8
audio_core/audio_renderer: Fix typo in AuxInfo member name
7 years ago
Lioncash
a61ed2279c
vm_manager: Unstub GetTotalHeapUsage()
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
7 years ago
Lioncash
1de14301c3
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
7 years ago
Zach Hilman
deb5d6be60
svc: Use proper random entropy generation algorithm
7 years ago
Hedges
ee01a1f660
GDBStub improvements:
- Add FPU support
- Fix access to TLS
Fix clang-format.
7 years ago
fearlessTobi
dee71127ef
yuzu: Add hotkey for Amiibo loading
7 years ago
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
7 years ago
Lioncash
940b24a84b
gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
7 years ago
Zach Hilman
4c0e453e08
svc: Return random seed for svcGetInfo RandomEntropy
7 years ago
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
7 years ago
Tobias
3617f49a9e
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
7 years ago
Zach Hilman
6af690c2b8
settings: Add config option to set RNG seed
7 years ago
Zach Hilman
cc1e6ccb3d
csrng: Use std::mt19937 engine for random number generation
7 years ago
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
7 years ago
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
7 years ago
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
7 years ago
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
7 years ago
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
7 years ago
David Marcec
86b1318f42
Added maybe_unused
7 years ago
David Marcec
c1282d3b75
Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
7 years ago
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
7 years ago
David Marcec
c1fc0d7991
Added consts and static
7 years ago
David Marcec
594e1b7121
Implement GetClockSnapshot
Needed by megaman 11
7 years ago
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
7 years ago
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
7 years ago
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
7 years ago
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
7 years ago
Lioncash
7364c759a5
gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
7 years ago
David
b2a5c2529a
svcBreak now dumps information from the debug buffer passed ( #1646 )
* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
7 years ago
FernandoS27
aea243d21e
Correct issue where texturelod could not be applied to 2darrayshadow
7 years ago
David Marcec
ab3513b7b3
Renamed CheckIfOperationChanged to OnDockedModeChanged
7 years ago
FernandoS27
df2eb1cfdb
Implement 3 coordinate array in TEXS instruction
7 years ago
David Marcec
8b8c0ee2fc
Updated npad styles on holdtype switches
Fixes input for megaman
7 years ago
David Marcec
22be70c387
Fixups
7 years ago
David Marcec
2848c8b088
Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
7 years ago
David Marcec
a6d347c103
fixed spelling error
7 years ago
David Marcec
04b01f5db2
Added missing log
7 years ago
David Marcec
d018183d4e
Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
7 years ago
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
7 years ago
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
7 years ago
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
7 years ago
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
7 years ago
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
7 years ago
Markus Wick
399d30b4bf
microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
7 years ago
Frederic Laing
c1e5c112c6
configure_system: Fix compiler warning
7 years ago
Frederic Laing
c646fe0684
yuzu/main: Fix compiler warning
7 years ago
Markus Wick
4da1b985fd
gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
7 years ago
Frederic Laing
a1139837f9
Implement SetMemoryPermission
7 years ago
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
7 years ago