bunnei
b10a96347f
am: Refactor IStorage interface.
6 years ago
bunnei
0d376ae49e
applets: software_keyboard: Signal state change on end of interactive session.
6 years ago
bunnei
b1bd8d852a
applets: software_keyboard: Minor cleanup.
6 years ago
ReinUsesLisp
c2ecaf376b
vk_rasterizer: Use noexcept variants of std::bitset
Removes bounds checking from "texceptions" instances.
6 years ago
Lioncash
ba28438e61
input_common/udp: Ensure that UDP is shut down within Shutdown()
Previously the UDP backend would never actually get shut down.
6 years ago
Lioncash
f693c966a0
input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
6 years ago
Lioncash
02fbec1123
input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
6 years ago
Lioncash
cf11ee1b0d
input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
6 years ago
Lioncash
8e230f3e37
udp/client: Replace deprecated from_string() call with make_address_v4()
Future-proofs code if boost is ever updated.
6 years ago
Lioncash
e397a2145c
input_common/udp: Silence -Wreorder warning for Socket
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
6 years ago
Lioncash
2ba97142ab
input_common/udp: Remove unnecessary inclusions
6 years ago
Lioncash
5da05e3128
input_common/udp: Add missing header guard
6 years ago
ReinUsesLisp
4f5791e529
shader: Remove curly braces initializers on shared pointers
6 years ago
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
6 years ago
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
6 years ago
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 8eb175481c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
6 years ago
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
6 years ago
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
6 years ago
ReinUsesLisp
066c63571b
yuzu/bootmanager: Define Vulkan widget only when enabled
6 years ago
ReinUsesLisp
85f666c066
yuzu_cmd: Fix memcpy on Vulkan handlers
6 years ago
ReinUsesLisp
48cb021c34
yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
6 years ago
ReinUsesLisp
28e928197a
web_service/telemetry_json: Report USER_CONFIG
6 years ago
ReinUsesLisp
2ba5519371
settings: Add settings for graphics backend
6 years ago
ReinUsesLisp
e1da845841
core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
6 years ago
ReinUsesLisp
1d17aca3f5
shader/other: Fix skips for SYNC and BRK
6 years ago
ReinUsesLisp
1c642262eb
shader/other: Stub S2R LaneId
6 years ago
ReinUsesLisp
25fcf5704b
buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
6 years ago
CJBok
f75503d2ed
clang
6 years ago
CJBok
c42052c661
minor corrections
6 years ago
CJBok
4c58bca524
GUI: Togglable graphics settings buttons in status bar
6 years ago
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
Fernando Sahmkow
8eb175481c
System: Address Feedback
6 years ago
ReinUsesLisp
ca61e82f85
shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
6 years ago
ReinUsesLisp
098218ff4c
shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
6 years ago
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
6 years ago
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
6 years ago
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
6 years ago
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
6 years ago
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
6 years ago
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
6 years ago
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
6 years ago
Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
6 years ago
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
6 years ago
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
6 years ago
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
6 years ago
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
6 years ago
bunnei
ebb840daaf
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
FearlessTobi
40c05f9028
Disable clang-format for font files
6 years ago