Zach Hilman
abfa173778
key_manager: Add support for KEK and SD seed derivation
7 years ago
Zach Hilman
25e7fc1b47
key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
7 years ago
Zach Hilman
b56f075c4e
game_list: Add SD registration loading to game list
7 years ago
Zach Hilman
32b5f6d88d
file_sys: Implement NAX containers
7 years ago
Zach Hilman
d407472129
registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
7 years ago
Zach Hilman
8bc95b876e
sdmc_factory: Add SDMC RegisteredCache getter
7 years ago
Zach Hilman
f7b0f9fde4
qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
7 years ago
Zach Hilman
1f77f3409a
vfs: Add GetOrCreateDirectoryRelative method
7 years ago
Zach Hilman
b8f5034fe1
filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
7 years ago
Zach Hilman
af6c9bb950
filesystem: Add logging to registration getters
7 years ago
Zach Hilman
50704abef4
loader: Add new NAX-specific errors and messages
7 years ago
Zach Hilman
8302ba7711
nax: Add AppLoader_NAX and update loader to support it
7 years ago
Zach Hilman
1369a56ec3
xts_encryption_layer: Implement XTSEncryptionLayer
7 years ago
Zach Hilman
ec14bb18c9
aes_util: Make XTSTranscode stricter about sizes
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
7 years ago
Zach Hilman
abb0f6cac9
ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
7 years ago
Zach Hilman
1c1491a1cf
xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
7 years ago
bunnei
fc8c6f71ee
Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
7 years ago
bunnei
74daf9e1ee
Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
7 years ago
literalmente-game
9dcb7bded1
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
7 years ago
James Rowe
fbd26753df
Merge pull request #1159 from lioncash/fmt
externals: Update fmt to 6201052
7 years ago
bunnei
02f9f16614
Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
7 years ago
James Rowe
4db7090c99
Merge pull request #1158 from lioncash/boost
externals/boost: Update to 1.68.0
7 years ago
Lioncash
ac60ab31b3
externals: Update fmt to 6201052
Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
7 years ago
Lioncash
7364abc7bd
externals/boost: Update to 1.68.0
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
7 years ago
Lioncash
98e5080859
gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
7 years ago
Lioncash
adb089c816
gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
7 years ago
Laku
f4b60039ef
more fixes
7 years ago
Laku
a3046a0dc8
fixes
7 years ago
bunnei
9c692cf544
Merge pull request #1155 from tech4me/icon-fix
config: Fixed icon size get set to 0
7 years ago
Lioncash
3f4bfaa5b6
renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
7 years ago
Laku
f7ad34ce7f
remove debug logging
7 years ago
Laku
5a8c2eff39
implement lop3
7 years ago
tech4me
c6442d421a
config: Fixed icon size get set to 0
7 years ago
bunnei
5c6e09f325
Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411 ), open savedata works
7 years ago
bunnei
17abf95e78
Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
7 years ago
bunnei
cd6e3b910d
Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
7 years ago
bunnei
a50429187e
Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
7 years ago
bunnei
253f664f7f
Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
7 years ago
OatmealDome
0125283439
maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
7 years ago
bunnei
4128c3c898
Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
7 years ago
bunnei
e1b3fa36ef
Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
7 years ago
bunnei
defdda6f7f
Merge pull request #1152 from ogniK5377/plu-include
Added missing include for pl:u
7 years ago
David Marcec
391c780ae2
Added missing include for pl:u
Should fix any compile errors
7 years ago
David
146a8ce987
PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )
* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
7 years ago
bunnei
07dea7f17f
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 18b91924b1 .
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
7 years ago
bunnei
0f66a11667
Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
7 years ago
bunnei
6697d3c8e9
Merge pull request #1146 from lioncash/am
am: Utilize std::array within PopLaunchParameter()
7 years ago
bunnei
6f857405d9
Merge pull request #1148 from lioncash/audio-warn
audio_core/filter: Add explicit cast to assignment in Process()
7 years ago
bunnei
e951dbde8f
Merge pull request #1149 from lioncash/paren
shader_bytecode: Parenthesize conditional expression within GetTextureType()
7 years ago
Lioncash
309df18cdb
shader_bytecode: Parenthesize conditional expression within GetTextureType()
Resolves a -Wlogical-op-parentheses warning.
7 years ago