shader_bytecode: Parenthesize conditional expression within GetTextureType()
@ -518,7 +518,7 @@ union Instruction {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
texture_info >= 4 && texture_info <= 6) {
(texture_info >= 4 && texture_info <= 6)) {
return TextureType::Texture2D;
if (texture_info == 7) {