Lioncash
aa26baa3db
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
8 years ago
Lioncash
4ef392906b
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
8 years ago
James Rowe
3f49210234
Merge pull request #348 from jlachniet/patch-1
Technically, yuzu can boot commercial games
8 years ago
N00byKing
8a47e7e493
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
8 years ago
James Rowe
e90a12f80c
Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
8 years ago
bunnei
d019bb16f6
Merge pull request #353 from Subv/compressed_formats
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
8 years ago
Subv
057170928c
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
8 years ago
bunnei
de18592179
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
8 years ago
bunnei
60e6e8953e
Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
8 years ago
Subv
2985056340
GPU: Implemented the B5G6R5 format.
8 years ago
bunnei
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
8 years ago
bunnei
6a999cf800
Merge pull request #350 from Subv/tex_components
GPU: Fixed the incorrect component order in ABGR8 textures.
8 years ago
Subv
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
8 years ago
Subv
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
8 years ago
Subv
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
8 years ago
bunnei
d3f9ea90e7
Merge pull request #349 from Subv/texturing
GPU: Support non-tiled textures and configurable block height.
8 years ago
Subv
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
8 years ago
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
8 years ago
Subv
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
8 years ago
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
8 years ago
Subv
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
8 years ago
jlachniet
f600f6eebd
Technically, yuzu can boot commercial games
Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
8 years ago
bunnei
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
8 years ago
bunnei
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
8 years ago
bunnei
9dc0d13ba5
Merge pull request #345 from bunnei/blending
renderer_opengl: Implement BlendEquation and BlendFunc.
8 years ago
bunnei
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
8 years ago
bunnei
9df8e924fb
texture: Add missing formats.
8 years ago
bunnei
3ed8a1cac7
gpu: Add several framebuffer formats to RenderTargetFormat.
8 years ago
bunnei
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
8 years ago
bunnei
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
8 years ago
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
8 years ago
bunnei
e59126809c
bit_field: Remove is_pod check, add is_trivially_copyable_v.
8 years ago
bunnei
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
8 years ago
bunnei
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
8 years ago
bunnei
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
8 years ago
bunnei
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
8 years ago
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
8 years ago
bunnei
8d4899d6ea
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
8 years ago
bunnei
95144cc39c
gl_shader_decompiler: Implement IPA instruction.
8 years ago
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
8 years ago
bunnei
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
8 years ago
bunnei
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
8 years ago
bunnei
5b9bcbf438
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
file_sys: Add HFS/PFS helper component
8 years ago
bunnei
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
8 years ago
shinyquagsire23
de580ccdd5
file_sys: Use NGLOG
8 years ago
Hexagon12
e52a87b98a
Various service name fixes - part 2 (rebased) ( #322 )
* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
8 years ago
bunnei
0905dc1ff4
Merge pull request #342 from bunnei/indexed-verts
Implement indexed mode rendering
8 years ago
Subv
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
8 years ago
Subv
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
8 years ago
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
8 years ago