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Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
pull/15/merge
bunnei
8 years ago
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GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
7 additions and
0 deletions
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src/video_core/renderer_opengl/maxwell_to_gl.h
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@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { |
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { |
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switch (wrap_mode) { |
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case Tegra::Texture::WrapMode::Wrap: |
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return GL_REPEAT; |
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case Tegra::Texture::WrapMode::ClampToEdge: |
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return GL_CLAMP_TO_EDGE; |
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case Tegra::Texture::WrapMode::ClampOGL: |
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// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use |
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to |
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// manually mix them. However the shader part of this is not yet implemented. |
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return GL_CLAMP_TO_BORDER; |
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} |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", |
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static_cast<u32>(wrap_mode)); |
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