Zach Hilman
a4d056eddf
settings: Add options for managing gamecard emulation
7 years ago
Zach Hilman
6241a30a10
settings: Add options for setting storage sizes
7 years ago
Zach Hilman
c3ad37b707
yuzu: Port old usages of Filesystem namespace to FilesystemController
7 years ago
Zach Hilman
688d14436f
settings: Update LogSettings to show NAND/SDMC paths from FileUtil
7 years ago
Zach Hilman
c094f75276
card_image: Add accessors for gamecard certificate
Used by fsp-srv/IDeviceOperator
7 years ago
Zach Hilman
58dba10b63
card_image: Add functions to query gamecard update partition
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
7 years ago
Zach Hilman
8dcda218d8
content_archive: Add accessors for Rights ID and SDK Version
7 years ago
Zach Hilman
42252d9796
partition_data_manager: Add accessor for decrypted PRODINFO partition
7 years ago
Zach Hilman
e443d76a29
services: Pass FileSystemController as reference to services that need it
7 years ago
Zach Hilman
b854fb7e1a
am: Unstub IApplicationFunctions EnsureSaveData (20)
Creates a default save data for the application given a user ID.
7 years ago
Zach Hilman
94ddc2ebdb
filesystem: Pass Size Getter functions to IFileSystem for sizes
7 years ago
Zach Hilman
a4b2e1c5ce
sdmc_factory: Add SD Card size getters
7 years ago
Zach Hilman
4a2e1c6ae6
bis_factory: Add getters for NAND partition sizes
7 years ago
Zach Hilman
49440d51b1
filesystem: Add FileSystemController to deglobalize FS services
7 years ago
Zach Hilman
91d032d433
submisson_package: Fix edge case with improperly sized filenames
Prevents a crash if the filename is less than 9 characters long.
7 years ago
Zach Hilman
915ea374f8
sdmc_factory: Add accessor for SDMC Album directory
7 years ago
Zach Hilman
3c2e2156e0
sdmc_factory: Add accessor for SDMC PlaceholderCache
7 years ago
Zach Hilman
147fa325d9
sdmc_factory: Add accessor for content directory
7 years ago
Zach Hilman
85ae125737
savedata_factory: Implement savedata creation and don't create dir on open
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
7 years ago
Zach Hilman
1d342149cd
patch_manager: Add short-circuit edge-case to GetPatchVersionNames
If title ID is 0, there are no add ons, prevents wasting time looking for them.
7 years ago
Zach Hilman
e4336e33d6
patch_manager: Add error checking to load dir to prevent crashes
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
7 years ago
Zach Hilman
ae762910b1
registered_cache: Process *.cnmt.nca files
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
7 years ago
Zach Hilman
24ae0aacbc
registered_cache: Implement PlaceholderCache to manage placeholder and installing content
7 years ago
Zach Hilman
9cef1068c5
bis_factory: Fix mod loader edge-case with homebrew title IDs
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
7 years ago
Zach Hilman
8660185e63
bis_factory: Add accessors for BIS placeholder caches
7 years ago
Zach Hilman
af109c066e
bis_factory: Add accessor for NAND Image Directory
7 years ago
Zach Hilman
2146600c38
bis_factory: Add accessors for BIS content directories
7 years ago
Zach Hilman
17c5f05179
bis_factory: Add accessors for BIS partitions
7 years ago
pbarilla
6a792ff5c2
Added Host CPU and OS to log
6 years ago
David Marcec
5bcd512c3c
Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
6 years ago
David Marcec
318288f0be
Mark KickOffPb & SubmitGPFIFO as trace
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
6 years ago
Fernando Sahmkow
22928abc70
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
6 years ago
ReinUsesLisp
42815d1d24
shader_ir/warp: Implement SHFL
6 years ago
ReinUsesLisp
61eb6e3e00
maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
6 years ago
Morph
53d2442a44
When docked mode is checked, uncheck "joycons docked"
6 years ago
Rodrigo Locatti
a5f0cbb0f1
maxwell_3d: Update firmware 4 call stub commentary
6 years ago
ReinUsesLisp
6c7f91a5a8
vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
6 years ago
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
6 years ago
ReinUsesLisp
8718c70d99
renderer_opengl: Fix rebase mistake
6 years ago
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
7 years ago
Fernando Sahmkow
997f808f69
gl_rasterizer: Correct sRGB Fix regression
6 years ago
ReinUsesLisp
3e5e983799
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
6 years ago
FearlessTobi
82f6c628e7
Address review comments
6 years ago
fearlessTobi
32c6e238fd
Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
Nick Renieris
1017fa7b1d
nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
6 years ago
ReinUsesLisp
38a1ebadf3
gl_shader_decompiler: Avoid writing output attribute when unimplemented
6 years ago
ReinUsesLisp
e2aad88d51
gl_shader_decompiler: Keep track of written images and mark them as modified
6 years ago
ReinUsesLisp
953a673777
texture_cache: Minor changes
6 years ago
ReinUsesLisp
3dc2c278b2
gl_rasterizer: Apply textures and images state
7 years ago
ReinUsesLisp
a2f424bc01
gl_rasterizer: Add samplers to compute dispatches
7 years ago