ReinUsesLisp
a3969886ca
astc: Move Popcnt to an anonymous namespace and make it constexpr
6 years ago
ReinUsesLisp
0d8b0fe402
astc: Use common types instead of stdint.h integer types
6 years ago
ReinUsesLisp
d9645551bc
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
6 years ago
ReinUsesLisp
7fe1da4478
gl_shader_decompiler: Initialize gl_Position on vertex shaders
6 years ago
ReinUsesLisp
2bfe536e83
gl_shader_decompiler: Add missing {} on smem GLSL emission
6 years ago
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
6 years ago
ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
6 years ago
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
6 years ago
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
6 years ago
ReinUsesLisp
96fdbc638a
gl_rasterizer: Implement polygon modes and fill rectangles
6 years ago
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
6 years ago
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
6 years ago
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
6 years ago
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
6 years ago
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
6 years ago
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
6 years ago
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
6 years ago
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
6 years ago
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
6 years ago
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
6 years ago
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
6 years ago
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
6 years ago
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
6 years ago
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
6 years ago
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
6 years ago
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
6 years ago
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
6 years ago
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
6 years ago
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
6 years ago
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
6 years ago
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
6 years ago
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
6 years ago
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
6 years ago
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
6 years ago
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
6 years ago
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
6 years ago
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
6 years ago
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
6 years ago
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
6 years ago
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
6 years ago
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
6 years ago
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
6 years ago
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
6 years ago
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
6 years ago
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
6 years ago
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
Add support for render targets and viewports.
6 years ago
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
6 years ago
ReinUsesLisp
b7af0cc2ee
gl_rasterizer: Only apply polygon offset clamp if enabled
6 years ago
ReinUsesLisp
6ea3b6253e
gl_state_tracker: Implement dirty flags for depth clamp enabling
6 years ago