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@ -493,6 +493,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { |
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SyncFragmentColorClampState(); |
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SyncMultiSampleState(); |
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SyncDepthTestState(); |
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SyncDepthClamp(); |
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SyncStencilTestState(); |
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SyncBlendState(); |
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SyncLogicOpState(); |
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@ -967,11 +968,16 @@ void RasterizerOpenGL::SyncViewport() { |
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} |
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void RasterizerOpenGL::SyncDepthClamp() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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const auto& state = regs.view_volume_clip_control; |
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auto& gpu = system.GPU().Maxwell3D(); |
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auto& flags = gpu.dirty.flags; |
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if (!flags[Dirty::DepthClampEnabled]) { |
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return; |
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} |
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flags[Dirty::DepthClampEnabled] = false; |
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const auto& state = gpu.regs.view_volume_clip_control; |
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UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near, |
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"Unimplemented Depth clamp separation!"); |
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"Unimplemented depth clamp separation!"); |
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oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near); |
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} |
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