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gl_state_tracker: Implement dirty flags for depth clamp enabling

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
6ea3b6253e
  1. 12
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  2. 5
      src/video_core/renderer_opengl/gl_state_tracker.cpp
  3. 1
      src/video_core/renderer_opengl/gl_state_tracker.h

12
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -493,6 +493,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncFragmentColorClampState();
SyncMultiSampleState();
SyncDepthTestState();
SyncDepthClamp();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
@ -967,11 +968,16 @@ void RasterizerOpenGL::SyncViewport() {
}
void RasterizerOpenGL::SyncDepthClamp() {
const auto& regs = system.GPU().Maxwell3D().regs;
const auto& state = regs.view_volume_clip_control;
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::DepthClampEnabled]) {
return;
}
flags[Dirty::DepthClampEnabled] = false;
const auto& state = gpu.regs.view_volume_clip_control;
UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near,
"Unimplemented Depth clamp separation!");
"Unimplemented depth clamp separation!");
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
}

5
src/video_core/renderer_opengl/gl_state_tracker.cpp

@ -217,6 +217,10 @@ void SetupDirtyClipControl(Tables& tables) {
table[OFF(depth_mode)] = ClipControl;
}
void SetupDirtyDepthClampEnabled(Tables& tables) {
tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled;
}
void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0];
@ -255,6 +259,7 @@ void StateTracker::Initialize() {
SetupDirtyFragmentClampColor(tables);
SetupDirtyPointSize(tables);
SetupDirtyClipControl(tables);
SetupDirtyDepthClampEnabled(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;

1
src/video_core/renderer_opengl/gl_state_tracker.h

@ -75,6 +75,7 @@ enum : u8 {
FragmentClampColor,
PointSize,
ClipControl,
DepthClampEnabled,
Last
};

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