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NVFlinger: Do the microprofile Flip after processing a valid frame.

nce_cpp
Fernando Sahmkow 6 years ago
parent
commit
babc572a47
  1. 4
      src/core/hle/service/nvflinger/nvflinger.cpp

4
src/core/hle/service/nvflinger/nvflinger.cpp

@ -191,8 +191,6 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it
auto buffer = buffer_queue.AcquireBuffer();
MicroProfileFlip();
if (!buffer) {
continue;
}
@ -206,6 +204,8 @@ void NVFlinger::Compose() {
gpu.WaitFence(fence.id, fence.value);
}
MicroProfileFlip();
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)

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