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gl_shader_decompiler: Add missing {} on smem GLSL emission

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
2bfe536e83
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -554,7 +554,7 @@ private:
}
const auto& info = registry.GetComputeInfo();
if (const u32 size = info.shared_memory_size_in_words; size > 0) {
code.AddLine("shared uint smem[];", size);
code.AddLine("shared uint smem[{}];", size);
code.AddNewLine();
}
code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",

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