1252 Commits (96b4c99a7a7166a3f61fb87a98ef09ac5394a294)

Author SHA1 Message Date
Subv b0b75e7ae4 GPU: Added boilerplate code for the Fermi2D engine 8 years ago
Subv 94d0d499c3 GPU: Reduce the number of registers of Maxwell3D to 0xE00. 8 years ago
Subv 219b5d34e7 GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. 8 years ago
Subv f42b93399f GPU: Corrected the upper bound of the PFIFO method ids in the command processor. 8 years ago
Lioncash f5bd2617a8 video-core: Move logging macros over to new fmt-capable ones 8 years ago
Subv 74c89df1c8 Shaders: Added decodings for the FSET instructions. 8 years ago
bunnei bfb435c994 renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. 8 years ago
bunnei 1f14d07952 gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. 8 years ago
bunnei 931c447c84 gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. 8 years ago
bunnei 4713ba7d9c gl_rasterizer_cache: Use new logger. 8 years ago
bunnei 197ea35d95 gl_rasterizer_cache: Add a function for finding framebuffer GPU address. 8 years ago
bunnei 640c943d34 gl_rasterizer_cache: Handle compressed texture sizes. 8 years ago
bunnei 31748079de gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 8 years ago
bunnei 995cbfc15f memory_manager: Add implement CpuToGpuAddress. 8 years ago
bunnei b6bed8fd74 memory_manager: Make GpuToCpuAddress return an optional. 8 years ago
bunnei ebef12f037 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. 8 years ago
Lioncash f6b2c3485b renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() 8 years ago
Subv 1eca798d8b GPU: Added asserts to our code for handling the QUERY_GET GPU command. 8 years ago
Subv 6be45c562f GPU: Support multiple enabled vertex arrays. 8 years ago
Subv fbc480d611 GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits. 8 years ago
Subv fa6edc4412 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 8 years ago
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 8 years ago
bunnei ff1700e261 gl_shader_decompiler: Skip RRO instruction. 8 years ago
bunnei 54fbbc6f26 gl_shader_decompiler: Cleanup error logging. 8 years ago
bunnei f66098bd37 shader_bytecode: Add several more instruction decodings. 8 years ago
bunnei d2302ee79f shader_bytecode: Decode instructions based on bit strings. 8 years ago
Subv 79e7bb8896 ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 8 years ago
Subv 2fbb91a6b6 ShaderGen: Implemented predicated instruction execution. 8 years ago
Subv 31de416fc0 ShaderGen: Implemented the fsetp instruction. 8 years ago
Lioncash c3ade6d56d opengl: Remove unnecessary header inclusions 8 years ago
Lioncash 3768508edf gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators 8 years ago
Lioncash f7eb0e8f1b gl_rasterizer_cache: Make MatchFlags an enum class 8 years ago
Subv 601c5d9d93 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 8 years ago
Subv 8b8f55d8be ShaderGen: Ignore the 'sched' instruction when generating shaders. 8 years ago
Lioncash 043546e4db math_util: Remove the Clamp() function 8 years ago
Lioncash c9f5ae4fcc common_funcs: Remove ARRAY_SIZE macro 8 years ago
Lioncash 8594945844 renderer_opengl: Add missing header guards 8 years ago
Lioncash 2259f5d56b glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() 8 years ago
Lioncash 55fef54f2e glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter 8 years ago
Lioncash 5a3da4f1a1 glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() 8 years ago
Lioncash 21fa39b4f6 glsl_shader_decompiler: Append indentation without constructing a separate std::string 8 years ago
Subv 4ca65f10b1 ShaderGen: Implemented the fmul32i shader instruction. 8 years ago
Subv 887db586be ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. 8 years ago
Subv 37f782e1b7 GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
bunnei e8cc5900a6 gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 8 years ago
Subv d98275cde1 GLCache: Added boilerplate code to make supporting configurable texture component types. 8 years ago
Subv e6991c57e5 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 8 years ago
Subv d088a95097 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 8 years ago
Subv 19a0e7e141 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago